[7697] Interrupt casting at enter to evade mode. Author: VladimirMangos
--HG-- branch : trunk
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@@ -967,8 +967,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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AttackerSet const& getAttackers() const { return m_attackers; }
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bool isAttackingPlayer() const;
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Unit* getVictim() const { return m_attacking; }
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void CombatStop(bool cast = false);
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void CombatStopWithPets(bool cast = false);
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void CombatStop(bool includingCast = false);
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void CombatStopWithPets(bool includingCast = false);
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Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
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bool hasNegativeAuraWithInterruptFlag(uint32 flag);
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