[7697] Interrupt casting at enter to evade mode. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-22 17:58:46 -05:00
parent 3a316370b1
commit 3b49bfb1ff
7 changed files with 15 additions and 15 deletions
+2 -2
View File
@@ -967,8 +967,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
AttackerSet const& getAttackers() const { return m_attackers; }
bool isAttackingPlayer() const;
Unit* getVictim() const { return m_attacking; }
void CombatStop(bool cast = false);
void CombatStopWithPets(bool cast = false);
void CombatStop(bool includingCast = false);
void CombatStopWithPets(bool includingCast = false);
Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
bool hasNegativeAuraWithInterruptFlag(uint32 flag);