Core/Groups: Remove unused (and costly) return value from Group::RemoveInvite
--HG-- branch : trunk
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@@ -276,14 +276,13 @@ bool Group::AddLeaderInvite(Player *player)
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return true;
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return true;
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}
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}
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uint32 Group::RemoveInvite(Player *player)
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void Group::RemoveInvite(Player *player)
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{
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{
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if (player)
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if (player)
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{
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{
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m_invitees.erase(player);
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m_invitees.erase(player);
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player->SetGroupInvite(NULL);
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player->SetGroupInvite(NULL);
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}
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}
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return GetMembersCount();
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}
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}
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void Group::RemoveAllInvites()
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void Group::RemoveAllInvites()
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@@ -182,7 +182,7 @@ class Group
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bool LoadGroupFromDB(const uint32 &guid, QueryResult result, bool loadMembers = true);
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bool LoadGroupFromDB(const uint32 &guid, QueryResult result, bool loadMembers = true);
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bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
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bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
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bool AddInvite(Player *player);
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bool AddInvite(Player *player);
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uint32 RemoveInvite(Player *player);
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void RemoveInvite(Player *player);
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void RemoveAllInvites();
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void RemoveAllInvites();
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bool AddLeaderInvite(Player *player);
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bool AddLeaderInvite(Player *player);
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bool AddMember(const uint64 &guid, const char* name);
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bool AddMember(const uint64 &guid, const char* name);
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