From 3ab368caa7680b022972e01fdc8968b284cb7788 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Thu, 24 Dec 2009 12:55:29 +0100 Subject: [PATCH] Fixed overkill proc after vanish. by bodompelle --HG-- branch : trunk --- src/game/SpellEffects.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index f535033b0e..458bf96831 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -6099,6 +6099,9 @@ void Spell::EffectSanctuary(uint32 /*i*/) if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH)) { ((Player *)m_caster)->RemoveAurasByType(SPELL_AURA_MOD_ROOT); + // Overkill + if(((Player*)m_caster)->HasSpell(58426)) + m_caster->CastSpell(m_caster, 58427, true); } }