[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos
Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
--HG--
branch : trunk
This commit is contained in:
@@ -29,7 +29,7 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI
|
||||
{
|
||||
public:
|
||||
|
||||
ReactorAI(Creature *c) : CreatureAI(c), i_creature(*c), i_victimGuid(0) {}
|
||||
explicit ReactorAI(Creature *c) : CreatureAI(c), i_victimGuid(0) {}
|
||||
|
||||
void MoveInLineOfSight(Unit *);
|
||||
void EnterEvadeMode();
|
||||
@@ -39,7 +39,6 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI
|
||||
static int Permissible(const Creature *);
|
||||
|
||||
private:
|
||||
Creature &i_creature;
|
||||
uint64 i_victimGuid;
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user