[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos

Also send pointer to AI constructors ans mark constructors as explicit.

    This changes allow move now some generic often used AI code to CreatureAI helper functions.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-14 19:54:49 -05:00
parent 4f4c6aeaf5
commit 3a65800218
15 changed files with 289 additions and 294 deletions
+4 -4
View File
@@ -26,7 +26,7 @@
class TRINITY_DLL_DECL PassiveAI : public CreatureAI
{
public:
PassiveAI(Creature *c) : CreatureAI(c) {}
explicit PassiveAI(Creature *c) : CreatureAI(c) {}
~PassiveAI() {}
void MoveInLineOfSight(Unit *) {}
@@ -39,7 +39,7 @@ class TRINITY_DLL_DECL PassiveAI : public CreatureAI
class TRINITY_DLL_DECL PossessedAI : public PassiveAI
{
public:
PossessedAI(Creature *c) : PassiveAI(c) {}
explicit PossessedAI(Creature *c) : PassiveAI(c) {}
void AttackStart(Unit *target);
void UpdateAI(const uint32);
@@ -52,7 +52,7 @@ class TRINITY_DLL_DECL PossessedAI : public PassiveAI
class TRINITY_DLL_DECL NullCreatureAI : public PassiveAI
{
public:
NullCreatureAI(Creature *c) : PassiveAI(c) {}
explicit NullCreatureAI(Creature *c) : PassiveAI(c) {}
void UpdateAI(const uint32) {}
void EnterEvadeMode() {}
@@ -61,7 +61,7 @@ class TRINITY_DLL_DECL NullCreatureAI : public PassiveAI
class TRINITY_DLL_DECL CritterAI : public PassiveAI
{
public:
CritterAI(Creature *c) : PassiveAI(c) {}
explicit CritterAI(Creature *c) : PassiveAI(c) {}
void DamageTaken(Unit *done_by, uint32 & /*damage*/);
void EnterEvadeMode();