[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos

Also send pointer to AI constructors ans mark constructors as explicit.

    This changes allow move now some generic often used AI code to CreatureAI helper functions.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-14 19:54:49 -05:00
parent 4f4c6aeaf5
commit 3a65800218
15 changed files with 289 additions and 294 deletions
+1 -5
View File
@@ -251,7 +251,7 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
{
public:
CreatureEventAI(Creature *c);
explicit CreatureEventAI(Creature *c);
~CreatureEventAI()
{
CreatureEventAIList.clear();
@@ -284,12 +284,8 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
//Pointer to creature we are manipulating
Creature& m_creature;
//Bool for if we are in combat or not
bool InCombat;
//Holder for events (stores enabled, time, and eventid)
std::list<CreatureEventAIHolder> CreatureEventAIList;
uint32 EventUpdateTime; //Time between event updates