Add support for sorting vendor itemlists
--HG-- branch : trunk
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@@ -823,7 +823,7 @@ void GameEventMgr::LoadFromDB()
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sLog.outString("Loading Game Event Vendor Additions Data...");
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// 0 1 2 3 4 5
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result = WorldDatabase.Query("SELECT event, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor");
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result = WorldDatabase.Query("SELECT event, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
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count = 0;
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if (!result)
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@@ -8252,7 +8252,7 @@ void ObjectMgr::LoadTrainerSpell()
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int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors)
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{
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// find all items from the reference vendor
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry='%d'", item);
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry='%d' ORDER BY slot ASC", item);
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if (!result)
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{
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barGoLink bar(1);
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@@ -8303,7 +8303,7 @@ void ObjectMgr::LoadVendors()
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std::set<uint32> skip_vendors;
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
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QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
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if (!result)
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{
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barGoLink bar(1);
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