*Cleanup 649167cf44ca
--HG-- branch : trunk
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+5
-5
@@ -10306,18 +10306,18 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
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if (spellProto)
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if (spellProto)
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{
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{
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// Mod damage from spell mechanic
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// Mod damage from spell mechanic
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uint32 mechanicMask = GetAllSpellMechanicMask(m_spellInfo);
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uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
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// Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
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// Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[0] & 0x00008800)
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if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
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mechanicMask |= (1<<MECHANIC_BLEED);
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mechanicMask |= (1<<MECHANIC_BLEED);
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if (mechanicMask)
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if (mechanicMask)
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{
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{
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Unit::AuraEffectList const& mDamageDoneMechanic = unitTarget->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
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AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
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for(Unit::AuraEffectList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
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for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
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if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
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if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
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totalDamagePercentMod *= ((*i)->GetAmount()+100.0f)/100.0f;
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TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
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}
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}
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}
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}
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