Display DoT absorption and overkill in combat log. By MetaphysicalDrama, closes #614
--HG-- branch : trunk
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@@ -5944,9 +5944,6 @@ void AuraEffect::PeriodicTick()
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pCaster->DealDamageMods(m_target,pdamage,&absorb);
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SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, crit);
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m_target->SendPeriodicAuraLog(&pInfo);
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Unit* target = m_target; // aura can be deleted in DealDamage
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SpellEntry const* spellProto = GetSpellProto();
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@@ -5957,6 +5954,14 @@ void AuraEffect::PeriodicTick()
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pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
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if (pdamage)
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procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
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int32 overkill = pdamage - m_target->GetHealth();
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if (overkill < 0)
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overkill = 0;
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SpellPeriodicAuraLogInfo pInfo(this, pdamage, overkill, absorb, resist, 0.0f, crit);
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m_target->SendPeriodicAuraLog(&pInfo);
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pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto);
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pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
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