* In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).

* Other minor cleanups, Null pointer checks etc.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-06-18 17:21:25 +02:00
parent 85e59ecd57
commit 3a309abfab
47 changed files with 98 additions and 93 deletions
+1 -1
View File
@@ -276,7 +276,7 @@ void ArenaTeam::DelMember(uint64 guid)
player->SetInArenaTeam(0, GetSlot());
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
for(int i = 0; i < 6; ++i)
for(uint8 i = 0; i < 6; ++i)
{
player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0);
}