*Update melee range calculation. By QAston.
--HG-- branch : trunk
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@@ -39,7 +39,9 @@
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#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
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#define DEFAULT_COMBAT_REACH 1.5f
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#define ATTACK_DISTANCE (5.0f - DEFAULT_COMBAT_REACH * 2) // melee range: center to center for players
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#define MIN_MELEE_REACH 2.0f
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#define NOMINAL_MELEE_RANGE 5.0f
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#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
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enum TypeMask
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{
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