Add extractors and assembler - EXTRACTION OF NEW MAPS IS REQUIRED!
This will allow for easier testing of functionality between different projects, ie. one set of maps/vmaps instead of 2 (saves space, saves time and saves us some confusion). --HG-- branch : trunk
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@@ -57,7 +57,7 @@ class BattleGround;
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// Map file format defines
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//******************************************
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#define MAP_MAGIC 'SPAM'
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#define MAP_VERSION_MAGIC '0.1w'
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#define MAP_VERSION_MAGIC '1.1v'
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#define MAP_AREA_MAGIC 'AERA'
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#define MAP_HEIGHT_MAGIC 'TGHM'
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#define MAP_LIQUID_MAGIC 'QILM'
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@@ -66,6 +66,7 @@ struct map_fileheader
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{
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uint32 mapMagic;
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uint32 versionMagic;
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uint32 buildMagic;
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uint32 areaMapOffset;
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uint32 areaMapSize;
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uint32 heightMapOffset;
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