--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-26 20:36:28 -06:00
25 changed files with 3375 additions and 3326 deletions
+6 -1
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@@ -756,7 +756,12 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
{
if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
// Special case - accept weapon type for main and offhand requirements
if(proto->InventoryType == INVTYPE_WEAPON &&
(spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) ||
spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND)))
return true;
else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
return false; // inventory type not present in mask
}
+14 -8
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@@ -1127,7 +1127,20 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
// Apply additional spell effects to target
if (m_preCastSpell)
m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
{
// Special spell id
// TODO: Handle all of special spells in one place?
if(m_preCastSpell==61988)
{
//Cast forbearance
m_caster->CastSpell(unit,25771, true, m_CastItem);
// Cast Avenging Wrath Marker
m_caster->CastSpell(unit,61987, true, m_CastItem);
}
else
m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
}
for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
{
@@ -2179,13 +2192,6 @@ void Spell::cast(bool skipCheck)
m_preCastSpell = 23230; // Blood Fury - Healing Reduction
break;
}
case SPELLFAMILY_PRIEST:
{
if (m_spellInfo->Id == 47585) // Dispersion (transform)
m_preCastSpell = 60069; // Dispersion (mana regen)
break;
}
}
// traded items have trade slot instead of guid in m_itemTargetGUID
// set to real guid to be sent later to the client
-6
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@@ -459,12 +459,6 @@ m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
Aura::~Aura()
{
//Delete references to aura
if(GetAuraSlot() < MAX_AURAS && m_target && m_target->GetVisibleAura(GetAuraSlot()))
{
AuraSlotEntry * entry = m_target->GetVisibleAura(GetAuraSlot());
entry->m_slotAuras[GetEffIndex()]=NULL;
}
}
AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
+5 -5
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@@ -620,23 +620,23 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
case SPELLFAMILY_PALADIN:
{
// Judgement of Vengeance ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance on the target
if((m_spellInfo->SpellFamilyFlags[1] & 0x8) && m_spellInfo->SpellIconID==2292)
// Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target
if((m_spellInfo->SpellFamilyFlags[1] & 0x800) && m_spellInfo->SpellIconID==2292)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
damage+=int32(ap * 0.14f) + int32(holy * 22 / 100);
// Get stack of Holy Vengeance on the target added by caster
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
uint32 stacks = 0;
Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
if((*itr)->GetId() == 31803 && (*itr)->GetCasterGUID()==m_caster->GetGUID())
if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==m_caster->GetGUID())
{
stacks = (*itr)->GetStackAmount();
break;
}
// + 10% for each application of Holy Vengeance on the target
// + 10% for each application of Holy Vengeance/Blood Corruption on the target
if(stacks)
damage += damage * stacks * 10 /100;
}
+5 -4
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@@ -1044,8 +1044,9 @@ void SpellMgr::LoadSpellProcEvents()
spe.schoolMask = fields[1].GetUInt32();
spe.spellFamilyName = fields[2].GetUInt32();
spe.spellFamilyMask = (uint64)fields[3].GetUInt32()|((uint64)fields[4].GetUInt32()<<32);
spe.spellFamilyMask2= fields[5].GetUInt32();
spe.spellFamilyMask[0] = fields[3].GetUInt32();
spe.spellFamilyMask[1] = fields[4].GetUInt32();
spe.spellFamilyMask[2] = fields[5].GetUInt32();
spe.procFlags = fields[6].GetUInt32();
spe.procEx = fields[7].GetUInt32();
spe.ppmRate = fields[8].GetFloat();
@@ -1155,7 +1156,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
if(spellProcEvent->spellFamilyMask || spellProcEvent->spellFamilyMask2)
if(spellProcEvent->spellFamilyMask)
{
if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0)
return false;
@@ -2883,7 +2884,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
if (mechanic & (1<<DIMINISHING_DISARM)) return DIMINISHING_DISARM;
if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM;
if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE;
if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT;
if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH;
-1
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@@ -615,7 +615,6 @@ struct SpellProcEventEntry
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
flag96 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
uint32 spellFamilyMask2; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
uint32 procFlags; // bitmask for matching proc event
uint32 procEx; // proc Extend info (see ProcFlagsEx)
float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
+32 -13
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@@ -209,18 +209,7 @@ void Unit::Update( uint32 p_time )
_UpdateAura();
}else
m_AurasCheck -= p_time;*/
const uint64& auramask = GetAuraUpdateMask();
if (auramask)
{
for(uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
{
SendAuraUpdate(i);
}
}
ResetAuraUpdateMask();
}
UpdateAuras();
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
@@ -265,6 +254,22 @@ void Unit::Update( uint32 p_time )
i_motionMaster.UpdateMotion(p_time);
}
void Unit::UpdateAuras()
{
const uint64& auramask = GetAuraUpdateMask();
if (auramask)
{
for(uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
{
SendAuraUpdate(i);
}
}
ResetAuraUpdateMask();
}
}
bool Unit::haveOffhandWeapon() const
{
if(GetTypeId() == TYPEID_PLAYER)
@@ -4328,6 +4333,9 @@ Aura* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 fam
bool Unit::HasAura(uint32 spellId) const
{
//Special case for non existing spell
if (spellId==61988)
return HasAura(61987) || HasAura(25771);
for (int i = 0; i < 3 ; ++i)
{
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
@@ -5783,6 +5791,15 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
triggered_spell_id = 31803;
break;
}
// Seal of Corruption
case 53736:
{
if(effIndex != 0) // effect 1,2 used by seal unleashing code
return false;
triggered_spell_id = 53742;
break;
}
// Spiritual Attunement
case 31785:
case 33776:
@@ -6930,7 +6947,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Bloodthirst (($m/100)% of max health)
case 23880:
{
basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
break;
}
// Shamanistic Rage triggered spell
@@ -9848,6 +9865,8 @@ void Unit::setDeathState(DeathState s)
{
RemoveAllAurasOnDeath();
UnsummonAllTotems();
//This is needed to clear visible auras after unit dies
UpdateAuras();
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
+1
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@@ -865,6 +865,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry);
virtual void Update( uint32 time );
void UpdateAuras();
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);