*Merge.
--HG-- branch : trunk
This commit is contained in:
+6
-1
@@ -756,7 +756,12 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
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if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
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{
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if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
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// Special case - accept weapon type for main and offhand requirements
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if(proto->InventoryType == INVTYPE_WEAPON &&
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(spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) ||
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spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND)))
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return true;
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else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
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return false; // inventory type not present in mask
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}
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+14
-8
@@ -1127,7 +1127,20 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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// Apply additional spell effects to target
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if (m_preCastSpell)
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m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
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{
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// Special spell id
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// TODO: Handle all of special spells in one place?
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if(m_preCastSpell==61988)
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{
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//Cast forbearance
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m_caster->CastSpell(unit,25771, true, m_CastItem);
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// Cast Avenging Wrath Marker
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m_caster->CastSpell(unit,61987, true, m_CastItem);
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}
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else
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m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
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}
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for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
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{
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@@ -2179,13 +2192,6 @@ void Spell::cast(bool skipCheck)
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m_preCastSpell = 23230; // Blood Fury - Healing Reduction
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break;
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}
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case SPELLFAMILY_PRIEST:
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{
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if (m_spellInfo->Id == 47585) // Dispersion (transform)
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m_preCastSpell = 60069; // Dispersion (mana regen)
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break;
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}
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}
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// traded items have trade slot instead of guid in m_itemTargetGUID
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// set to real guid to be sent later to the client
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@@ -459,12 +459,6 @@ m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
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Aura::~Aura()
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{
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//Delete references to aura
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if(GetAuraSlot() < MAX_AURAS && m_target && m_target->GetVisibleAura(GetAuraSlot()))
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{
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AuraSlotEntry * entry = m_target->GetVisibleAura(GetAuraSlot());
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entry->m_slotAuras[GetEffIndex()]=NULL;
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}
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}
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AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
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@@ -620,23 +620,23 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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}
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case SPELLFAMILY_PALADIN:
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{
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// Judgement of Vengeance ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance on the target
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if((m_spellInfo->SpellFamilyFlags[1] & 0x8) && m_spellInfo->SpellIconID==2292)
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// Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target
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if((m_spellInfo->SpellFamilyFlags[1] & 0x800) && m_spellInfo->SpellIconID==2292)
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{
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float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
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m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
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damage+=int32(ap * 0.14f) + int32(holy * 22 / 100);
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// Get stack of Holy Vengeance on the target added by caster
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// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
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uint32 stacks = 0;
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Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
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if((*itr)->GetId() == 31803 && (*itr)->GetCasterGUID()==m_caster->GetGUID())
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if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==m_caster->GetGUID())
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{
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stacks = (*itr)->GetStackAmount();
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break;
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}
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// + 10% for each application of Holy Vengeance on the target
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// + 10% for each application of Holy Vengeance/Blood Corruption on the target
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if(stacks)
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damage += damage * stacks * 10 /100;
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}
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@@ -1044,8 +1044,9 @@ void SpellMgr::LoadSpellProcEvents()
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spe.schoolMask = fields[1].GetUInt32();
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spe.spellFamilyName = fields[2].GetUInt32();
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spe.spellFamilyMask = (uint64)fields[3].GetUInt32()|((uint64)fields[4].GetUInt32()<<32);
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spe.spellFamilyMask2= fields[5].GetUInt32();
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spe.spellFamilyMask[0] = fields[3].GetUInt32();
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spe.spellFamilyMask[1] = fields[4].GetUInt32();
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spe.spellFamilyMask[2] = fields[5].GetUInt32();
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spe.procFlags = fields[6].GetUInt32();
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spe.procEx = fields[7].GetUInt32();
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spe.ppmRate = fields[8].GetFloat();
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@@ -1155,7 +1156,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP
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return false;
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// spellFamilyName is Ok need check for spellFamilyMask if present
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if(spellProcEvent->spellFamilyMask || spellProcEvent->spellFamilyMask2)
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if(spellProcEvent->spellFamilyMask)
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{
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if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0)
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return false;
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@@ -2883,7 +2884,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
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if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
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if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
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if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
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if (mechanic & (1<<DIMINISHING_DISARM)) return DIMINISHING_DISARM;
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if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM;
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if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE;
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if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT;
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if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH;
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@@ -615,7 +615,6 @@ struct SpellProcEventEntry
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uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
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uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
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flag96 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
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uint32 spellFamilyMask2; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
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uint32 procFlags; // bitmask for matching proc event
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uint32 procEx; // proc Extend info (see ProcFlagsEx)
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float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
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+32
-13
@@ -209,18 +209,7 @@ void Unit::Update( uint32 p_time )
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_UpdateAura();
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}else
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m_AurasCheck -= p_time;*/
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const uint64& auramask = GetAuraUpdateMask();
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if (auramask)
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{
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for(uint32 i = 0; i < MAX_AURAS; ++i)
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{
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if(auramask & (uint64(1) << i))
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{
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SendAuraUpdate(i);
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}
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}
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ResetAuraUpdateMask();
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}
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UpdateAuras();
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// WARNING! Order of execution here is important, do not change.
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// Spells must be processed with event system BEFORE they go to _UpdateSpells.
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@@ -265,6 +254,22 @@ void Unit::Update( uint32 p_time )
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i_motionMaster.UpdateMotion(p_time);
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}
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void Unit::UpdateAuras()
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{
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const uint64& auramask = GetAuraUpdateMask();
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if (auramask)
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{
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for(uint32 i = 0; i < MAX_AURAS; ++i)
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{
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if(auramask & (uint64(1) << i))
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{
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SendAuraUpdate(i);
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}
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}
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ResetAuraUpdateMask();
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}
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}
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bool Unit::haveOffhandWeapon() const
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{
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if(GetTypeId() == TYPEID_PLAYER)
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@@ -4328,6 +4333,9 @@ Aura* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 fam
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bool Unit::HasAura(uint32 spellId) const
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{
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//Special case for non existing spell
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if (spellId==61988)
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return HasAura(61987) || HasAura(25771);
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for (int i = 0; i < 3 ; ++i)
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{
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AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
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@@ -5783,6 +5791,15 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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triggered_spell_id = 31803;
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break;
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}
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// Seal of Corruption
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case 53736:
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{
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if(effIndex != 0) // effect 1,2 used by seal unleashing code
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return false;
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triggered_spell_id = 53742;
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break;
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}
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// Spiritual Attunement
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case 31785:
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case 33776:
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@@ -6930,7 +6947,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
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// Bloodthirst (($m/100)% of max health)
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case 23880:
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{
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basepoints0 = int32(GetMaxHealth() * triggerAmount / 10000);
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basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
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break;
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}
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// Shamanistic Rage triggered spell
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@@ -9848,6 +9865,8 @@ void Unit::setDeathState(DeathState s)
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{
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RemoveAllAurasOnDeath();
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UnsummonAllTotems();
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//This is needed to clear visible auras after unit dies
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UpdateAuras();
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
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@@ -865,6 +865,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry);
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virtual void Update( uint32 time );
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void UpdateAuras();
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void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
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void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
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