Core: Utgarde Keep - Last corrections
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@@ -154,7 +154,7 @@ public:
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DoScriptText(YELL_DEAD_1, me);
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}
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if (events.GetPhaseMask() & PHASE_EVENT)
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if (events.GetPhaseMask() & (1 << PHASE_EVENT))
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damage = 0;
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}
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@@ -209,7 +209,7 @@ public:
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim() && !(events.GetPhaseMask() & PHASE_EVENT))
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if (!UpdateVictim() && !(events.GetPhaseMask() & (1 << PHASE_EVENT)))
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return;
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events.Update(diff);
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@@ -235,7 +235,7 @@ public:
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events.ScheduleEvent(EVENT_ENRAGE, urand(7,14)*IN_MILLISECONDS, 0, PHASE_HUMAN);
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break;
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case EVENT_SMASH:
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DoCastVictim(SPELL_SMASH);
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DoCastAOE(SPELL_SMASH);
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events.ScheduleEvent(EVENT_SMASH, urand(12,16)*IN_MILLISECONDS, 0, PHASE_HUMAN);
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break;
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case EVENT_JUST_TRANSFORMED:
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@@ -438,7 +438,7 @@ public:
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void MovementInform(uint32 type, uint32 id)
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{
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if (type == POINT_MOTION_TYPE && id == 28)
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if (id == 28)
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{
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DoCast(me, SPELL_SHADOW_AXE_DAMAGE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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