Core:
* fix "warning C4305: 'initializing' : truncation from 'double' to 'float'" warnings * fix some other warnings here and there --HG-- branch : trunk
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@@ -133,8 +133,8 @@ class boss_arlokk : public CreatureScript
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if (Unit *pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID))
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DoScriptText(SAY_FEAST_PANTHER, me, pMarkedTarget);
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me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.7998, -1649.6734, 41.4800, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.9970, -1606.4840, 41.2979, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.7998f, -1649.6734f, 41.4800f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.9970f, -1606.4840f, 41.2979f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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}
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void JustSummoned(Creature* pSummoned)
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@@ -139,21 +139,21 @@ class boss_jeklik : public CreatureScript
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Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
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Creature* Bat = NULL;
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Bat = me->SummonCreature(11368,-12291.6220,-1380.2640,144.8304,5.483, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Bat = me->SummonCreature(11368,-12291.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
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Bat = me->SummonCreature(11368,-12289.6220,-1380.2640,144.8304,5.483, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Bat = me->SummonCreature(11368,-12289.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
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Bat = me->SummonCreature(11368,-12293.6220,-1380.2640,144.8304,5.483, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Bat = me->SummonCreature(11368,-12293.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
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Bat = me->SummonCreature(11368,-12291.6220,-1380.2640,144.8304,5.483, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Bat = me->SummonCreature(11368,-12291.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
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Bat = me->SummonCreature(11368,-12289.6220,-1380.2640,144.8304,5.483, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Bat = me->SummonCreature(11368,-12289.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
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Bat = me->SummonCreature(11368,-12293.6220,-1380.2640,144.8304,5.483, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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Bat = me->SummonCreature(11368,-12293.6220f,-1380.2640f,144.8304f,5.483f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (pTarget && Bat) Bat ->AI()->AttackStart(pTarget);
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SpawnBats_Timer = 60000;
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@@ -127,7 +127,7 @@ class boss_jindo : public CreatureScript
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pTarget = SelectUnit(SELECT_TARGET_RANDOM,0);
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
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{
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DoTeleportPlayer(pTarget, -11583.7783,-1249.4278,77.5471,4.745);
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DoTeleportPlayer(pTarget, -11583.7783f,-1249.4278f,77.5471f,4.745f);
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if (DoGetThreat(me->getVictim()))
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DoModifyThreatPercent(pTarget,-100);
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