Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename instance column to instanceId and move all queries to these tables to prepared statements.
Fix import error in character_database.sql.
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@@ -269,8 +269,8 @@ void InstanceSaveManager::LoadInstances()
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CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
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// Delete invalid references to instance
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM creature_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM gameobject_respawn AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS));
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CharacterDatabase.DirectExecute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS));
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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@@ -335,8 +335,7 @@ void InstanceSaveManager::LoadResetTimes()
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while (result->NextRow());
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// update reset time for normal instances with the max creature respawn time + X hours
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result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
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if (result)
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if (PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_GET_MAX_CREATURE_RESPAWNS)))
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{
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do
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{
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