Core: Fix a possible crash in WorldSession::ProcessQueryCallbacks
Author: Cyberbrest Closes issue #5262 --HG-- branch : trunk
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@@ -58,7 +58,7 @@ void WorldSession::SendNameQueryOpcode(Player *p)
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void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
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{
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ACE_Future<QueryResult> lFutureResult =
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QueryResultFuture lFutureResult =
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CharacterDatabase.AsyncPQuery(
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!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) ?
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// ------- Query Without Declined Names --------
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