Core/Spells: Fix SPELL_AURA_MOD_DAMAGE_PERCENT_DONE(79) to affect proper spellschools based on EffectMiscValue.
Author: Dr.Tenma Fixes issue #4019 Fixes issue #5059 --HG-- branch : trunk
This commit is contained in:
@@ -7716,10 +7716,6 @@ void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackTyp
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AuraEffectList const& auraDamageFlatList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
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for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
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_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
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AuraEffectList const& auraDamagePCTList = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator itr = auraDamagePCTList.begin(); itr != auraDamagePCTList.end(); ++itr)
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_ApplyWeaponDependentAuraDamageMod(item,attackType,*itr,apply);
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}
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void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const* aura, bool apply)
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@@ -7768,18 +7764,13 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att
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switch (aura->GetAuraType())
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{
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case SPELL_AURA_MOD_DAMAGE_DONE: unitModType = TOTAL_VALUE; break;
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case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: unitModType = TOTAL_PCT; break;
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default: return;
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}
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if (!item->IsBroken()&&item->IsFitToSpellRequirements(aura->GetSpellProto()))
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{
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HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()),apply);
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if (unitModType == TOTAL_PCT)
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ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,aura->GetAmount()/100.0f,apply);
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else
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,aura->GetAmount(),apply);
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}
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}
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@@ -10322,12 +10322,16 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if (GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
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DoneTotalMod *= this->ToCreature()->GetSpellDamageMod(this->ToCreature()->GetCreatureInfo()->rank);
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AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
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(*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand)
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(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand)
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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if (spellProto)
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{
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AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
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if (((*i)->GetSpellProto()->EquippedItemClass == -1) ||
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((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
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((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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}
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uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
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// Add flat bonus from spell damage versus
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@@ -11612,18 +11616,33 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
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float TakenTotalMod = 1.0f;
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// ..done
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// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
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// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
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// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage
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if (spellProto)
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if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL)
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AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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if (spellProto)
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{
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AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
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for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
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if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
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if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
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if (((*i)->GetSpellProto()->EquippedItemClass == -1) ||
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((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
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((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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}
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else if (ToPlayer())
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{
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EquipmentSlots slot;
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switch (attType)
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{
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case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
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case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
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case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
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default: return;
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}
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Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
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AddPctN(DoneTotalMod, (*i)->GetAmount());
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}
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AuraEffectList const &mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
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for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
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@@ -5454,64 +5454,6 @@ void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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Unit * target = aurApp->GetTarget();
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sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), GetAmount() > 0);
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// apply item specific bonuses for already equipped weapon
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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for (int i = 0; i < MAX_ATTACK; ++i)
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if (Item* pItem = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), true))
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target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
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}
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// GetMiscValue() is bitmask of spell schools
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// 1 (0-bit) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
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// 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
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// 127 - full bitmask any damages
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//
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// mods must be applied base at equipped weapon class and subclass comparison
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// with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
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// GetMiscValue() comparison with item generated damage types
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if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
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{
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// apply generic physical damage bonuses including wand case
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if (GetSpellProto()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
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{
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target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetAmount()), apply);
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target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
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target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetAmount()), apply);
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// For show in client
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if (target->GetTypeId() == TYPEID_PLAYER)
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target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,GetAmount()/100.0f,apply);
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}
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else
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{
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// done in Player::_ApplyWeaponDependentAuraMods
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}
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}
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// Skip non magic case for speedup
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if ((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
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return;
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if (GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0)
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{
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// wand magic case (skip generic to all item spell bonuses)
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// done in Player::_ApplyWeaponDependentAuraMods
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// Skip item specific requirements for not wand magic damage
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return;
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}
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// Magic damage percent modifiers implemented in Unit::SpellDamageBonus
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// Send info to client
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if (target->GetTypeId() == TYPEID_PLAYER)
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for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,GetAmount()/100.0f,apply);
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}
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void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
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