Core/Script: Code style.

WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/)
WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId)

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-29 15:44:24 +08:00
parent 5b7493fc66
commit 391d68be20
67 changed files with 660 additions and 603 deletions
@@ -1054,14 +1054,13 @@ public:
m_uiHealingTimer = 0;
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (waypointId)
{
case 13:
DoScriptText(SAY_WIL_PROGRESS1, me, player);