Core/Script: Code style.

WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/)
WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId)

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-29 15:44:24 +08:00
parent 5b7493fc66
commit 391d68be20
67 changed files with 660 additions and 603 deletions
@@ -102,7 +102,7 @@ public:
npc_escortAI::MoveInLineOfSight(who);
}
void WaypointReached(uint32 /*i*/)
void WaypointReached(uint32 /*waypointId*/)
{
}
@@ -180,9 +180,9 @@ public:
npc_escortAI::MoveInLineOfSight(who);
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 0:
DoScriptText(EMOTE_WOLF_LIFT_HEAD, me);
@@ -402,38 +402,37 @@ public:
{
npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
DoScriptText(SAY_ELF_START, me, player);
break;
case 9:
DoScriptText(SAY_ELF_SUMMON1, me, player);
// Spawn two Haal'eshi Talonguard
DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 13:
DoScriptText(SAY_ELF_RESTING, me, player);
break;
case 14:
DoScriptText(SAY_ELF_SUMMON2, me, player);
// Spawn two Haal'eshi Windwalker
DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 27:
DoScriptText(SAY_ELF_COMPLETE, me, player);
// Award quest credit
player->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
break;
case 0:
DoScriptText(SAY_ELF_START, me, player);
break;
case 9:
DoScriptText(SAY_ELF_SUMMON1, me, player);
// Spawn two Haal'eshi Talonguard
DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 13:
DoScriptText(SAY_ELF_RESTING, me, player);
break;
case 14:
DoScriptText(SAY_ELF_SUMMON2, me, player);
// Spawn two Haal'eshi Windwalker
DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
break;
case 27:
DoScriptText(SAY_ELF_COMPLETE, me, player);
// Award quest credit
player->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
break;
}
}
+4 -4
View File
@@ -221,9 +221,9 @@ public:
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
switch (uiPointId)
switch (waypointId)
{
case 7:
DoScriptText(SAY_MAG_MORE, me);
@@ -565,9 +565,9 @@ public:
}
}
void WaypointReached(uint32 PointId)
void WaypointReached(uint32 waypointId)
{
switch(PointId)
switch (waypointId)
{
case 3:
{
+8 -9
View File
@@ -889,33 +889,32 @@ public:
player->FailQuest(Q_ALMABTRIEB);
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 3: //first spawn
me->SummonCreature(SPAWN_FIRST, 2449.67f, 2183.11f, 96.85f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, 2449.53f, 2184.43f, 96.36f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, 2449.85f, 2186.34f, 97.57f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 7:
me->SummonCreature(SPAWN_SECOND, 2309.64f, 2186.24f, 92.25f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND, 2309.25f, 2183.46f, 91.75f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 12:
player->GroupEventHappens(Q_ALMABTRIEB, me);
if (me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_1, me); break;
DoScriptText(SAY_THADELL_1, me);
break;
case 13:
if (me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_2, me, player); break;
DoScriptText(SAY_THADELL_2, me, player);
break;
}
}
@@ -964,13 +963,13 @@ public:
uiTakeTimer=3000;
}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 7:
case 17:
@@ -1054,14 +1054,13 @@ public:
m_uiHealingTimer = 0;
}
void WaypointReached(uint32 uiPointId)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (uiPointId)
switch (waypointId)
{
case 13:
DoScriptText(SAY_WIL_PROGRESS1, me, player);
+65 -24
View File
@@ -319,36 +319,77 @@ public:
public:
npc_kservantAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0: DoScriptText(SAY1, me, player); break;
case 4: DoScriptText(WHISP1, me, player); break;
case 6: DoScriptText(WHISP2, me, player); break;
case 7: DoScriptText(WHISP3, me, player); break;
case 8: DoScriptText(WHISP4, me, player); break;
case 17: DoScriptText(WHISP5, me, player); break;
case 18: DoScriptText(WHISP6, me, player); break;
case 19: DoScriptText(WHISP7, me, player); break;
case 33: DoScriptText(WHISP8, me, player); break;
case 34: DoScriptText(WHISP9, me, player); break;
case 35: DoScriptText(WHISP10, me, player); break;
case 36: DoScriptText(WHISP11, me, player); break;
case 43: DoScriptText(WHISP12, me, player); break;
case 44: DoScriptText(WHISP13, me, player); break;
case 49: DoScriptText(WHISP14, me, player); break;
case 50: DoScriptText(WHISP15, me, player); break;
case 51: DoScriptText(WHISP16, me, player); break;
case 52: DoScriptText(WHISP17, me, player); break;
case 53: DoScriptText(WHISP18, me, player); break;
case 54: DoScriptText(WHISP19, me, player); break;
case 55: DoScriptText(WHISP20, me, player); break;
case 0:
DoScriptText(SAY1, me, player);
break;
case 4:
DoScriptText(WHISP1, me, player);
break;
case 6:
DoScriptText(WHISP2, me, player);
break;
case 7:
DoScriptText(WHISP3, me, player);
break;
case 8:
DoScriptText(WHISP4, me, player);
break;
case 17:
DoScriptText(WHISP5, me, player);
break;
case 18:
DoScriptText(WHISP6, me, player);
break;
case 19:
DoScriptText(WHISP7, me, player);
break;
case 33:
DoScriptText(WHISP8, me, player);
break;
case 34:
DoScriptText(WHISP9, me, player);
break;
case 35:
DoScriptText(WHISP10, me, player);
break;
case 36:
DoScriptText(WHISP11, me, player);
break;
case 43:
DoScriptText(WHISP12, me, player);
break;
case 44:
DoScriptText(WHISP13, me, player);
break;
case 49:
DoScriptText(WHISP14, me, player);
break;
case 50:
DoScriptText(WHISP15, me, player);
break;
case 51:
DoScriptText(WHISP16, me, player);
break;
case 52:
DoScriptText(WHISP17, me, player);
break;
case 53:
DoScriptText(WHISP18, me, player);
break;
case 54:
DoScriptText(WHISP19, me, player);
break;
case 55:
DoScriptText(WHISP20, me, player);
break;
case 56:
DoScriptText(WHISP21, me, player);
player->GroupEventHappens(10211, me);
+6 -14
View File
@@ -202,13 +202,13 @@ public:
public:
npc_skywingAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 8:
player->AreaExploredOrEventHappens(10898);
@@ -461,32 +461,27 @@ public:
{
npc_isla_starmaneAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 0:
if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 10))
Cage->SetGoState(GO_STATE_ACTIVE);
break;
case 2:
DoScriptText(SAY_PROGRESS_1, me, player);
break;
case 5:
DoScriptText(SAY_PROGRESS_2, me, player);
break;
case 6:
DoScriptText(SAY_PROGRESS_3, me, player);
break;
case 29:
DoScriptText(SAY_PROGRESS_4, me, player);
if (player->GetTeam() == ALLIANCE)
@@ -495,11 +490,9 @@ public:
player->GroupEventHappens(QUEST_EFTW_H, me);
me->SetInFront(player);
break;
case 30:
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
break;
case 31:
DoCast(me, SPELL_CAT);
me->SetWalk(false);
@@ -673,14 +666,13 @@ public:
{
npc_akunoAI(Creature* creature) : npc_escortAI(creature) {}
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 3:
me->SummonCreature(NPC_CABAL_SKRIMISHER, -2795.99f, 5420.33f, -34.53f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+2 -3
View File
@@ -322,14 +322,13 @@ public:
void Reset() { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
switch (waypointId)
{
case 4:
DoScriptText(SAY_AMBUSH1, me, player);