Core/Script: Code style.

WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/)
WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId)

Signed-off-by: Gyx <[email protected]>
This commit is contained in:
Gyx
2012-03-29 15:44:24 +08:00
parent 5b7493fc66
commit 391d68be20
67 changed files with 660 additions and 603 deletions
+2 -2
View File
@@ -124,9 +124,9 @@ public:
{
npc_oox22feAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 i)
void WaypointReached(uint32 waypointId)
{
switch (i)
switch (waypointId)
{
// First Ambush(3 Yetis)
case 11: