Update Group for 322a

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-17 11:11:54 +01:00
parent 40255a660b
commit 39187235c6
7 changed files with 150 additions and 81 deletions
+8 -12
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@@ -547,13 +547,13 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size WorldPacket data( SMSG_QUEST_QUERY_RESPONSE, 100 ); // guess size
data << uint32(pQuest->GetQuestId()); data << uint32(pQuest->GetQuestId()); // quest id
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
data << uint32(pQuest->GetType()); data << uint32(pQuest->GetType()); // quest type
data << uint32(pQuest->GetSuggestedPlayers()); data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
@@ -566,7 +566,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
data << uint32(0); // Hide money rewarded data << uint32(0); // Hide money rewarded
else else
data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
@@ -574,8 +574,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
// rewarded honor points // rewarded honor points
data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << uint32(pQuest->GetSrcItemId()); data << uint32(pQuest->GetSrcItemId()); // source item id
data << uint32(pQuest->GetFlags() & 0xFFFF); data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetPlayersSlain()); // players slain
data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetBonusTalents()); // bonus talents
@@ -628,15 +628,12 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->ReqSourceId[iI]); data << uint32(pQuest->ReqSourceId[iI]);
} }
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
{ {
data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemId[iI]);
data << uint32(pQuest->ReqItemCount[iI]); data << uint32(pQuest->ReqItemCount[iI]);
} }
data << uint32(0); // TODO: 5 item objective
data << uint32(0);
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
data << ObjectiveText[iI]; data << ObjectiveText[iI];
@@ -782,7 +779,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
data << uint32( pQuest->GetReqItemsCount() ); data << uint32( pQuest->GetReqItemsCount() );
ItemPrototype const *pItem; ItemPrototype const *pItem;
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{ {
if ( !pQuest->ReqItemId[i] ) continue; if ( !pQuest->ReqItemId[i] ) continue;
pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]); pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
@@ -807,4 +804,3 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
pSession->SendPacket( &data ); pSession->SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() );
} }
-1
View File
@@ -207,4 +207,3 @@ class TRINITY_DLL_SPEC PlayerMenu
void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ); void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
}; };
#endif #endif
-1
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@@ -191,4 +191,3 @@ namespace Trinity
} }
} }
#endif #endif
-1
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@@ -1244,4 +1244,3 @@ namespace Trinity
#endif #endif
} }
#endif #endif
+119 -49
View File
@@ -71,7 +71,7 @@ Group::~Group()
// it is undefined whether objectmgr (which stores the groups) or instancesavemgr // it is undefined whether objectmgr (which stores the groups) or instancesavemgr
// will be unloaded first so we must be prepared for both cases // will be unloaded first so we must be prepared for both cases
// this may unload some instance saves // this may unload some instance saves
for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)
itr2->second.save->RemoveGroup(this); itr2->second.save->RemoveGroup(this);
@@ -94,22 +94,27 @@ bool Group::Create(const uint64 &guid, const char * name)
m_lootThreshold = ITEM_QUALITY_UNCOMMON; m_lootThreshold = ITEM_QUALITY_UNCOMMON;
m_looterGuid = guid; m_looterGuid = guid;
m_difficulty = DIFFICULTY_NORMAL; m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
if(!isBGGroup()) if(!isBGGroup())
{ {
Player *leader = objmgr.GetPlayer(guid); Player *leader = objmgr.GetPlayer(guid);
if(leader) m_difficulty = leader->GetDifficulty(); if(leader)
{
m_dungeonDifficulty = leader->GetDungeonDifficulty();
m_raidDifficulty = leader->GetRaidDifficulty();
}
Player::ConvertInstancesToGroup(leader, this, guid); Player::ConvertInstancesToGroup(leader, this, guid);
// store group in database // store group in database
CharacterDatabase.BeginTransaction(); CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("INSERT INTO groups(leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty) " CharacterDatabase.PExecute("INSERT INTO groups (leaderGuid,mainTank,mainAssistant,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,isRaid,difficulty,raiddifficulty) "
"VALUES('%u','%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u')", "VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod), GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod),
GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), m_difficulty); GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), uint32(m_dungeonDifficulty), m_raidDifficulty);
} }
if(!AddMember(guid, name)) if(!AddMember(guid, name))
@@ -129,8 +134,8 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool
if(!result) if(!result)
{ {
external = false; external = false;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid));
if(!result) if(!result)
return false; return false;
} }
@@ -149,7 +154,16 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool
if (m_groupType == GROUPTYPE_RAID) if (m_groupType == GROUPTYPE_RAID)
_initRaidSubGroupsCounter(); _initRaidSubGroupsCounter();
m_difficulty = (*result)[14].GetUInt8(); uint32 diff = (*result)[14].GetUInt8();
if (diff >= MAX_DUNGEON_DIFFICULTY)
diff = DUNGEON_DIFFICULTY_NORMAL;
m_dungeonDifficulty = Difficulty(diff);
uint32 r_diff = (*result)[15].GetUInt8();
if (r_diff >= MAX_RAID_DIFFICULTY)
r_diff = RAID_DIFFICULTY_10MAN_NORMAL;
m_raidDifficulty = Difficulty(r_diff);
m_mainTank = (*result)[0].GetUInt64(); m_mainTank = (*result)[0].GetUInt64();
m_mainAssistant = (*result)[1].GetUInt64(); m_mainAssistant = (*result)[1].GetUInt64();
m_lootMethod = (LootMethod)(*result)[2].GetUInt8(); m_lootMethod = (LootMethod)(*result)[2].GetUInt8();
@@ -291,12 +305,21 @@ bool Group::AddMember(const uint64 &guid, const char* name)
{ {
// reset the new member's instances, unless he is currently in one of them // reset the new member's instances, unless he is currently in one of them
// including raid/heroic instances that they are not permanently bound to! // including raid/heroic instances that they are not permanently bound to!
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN); player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,false);
player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,true);
if(player->getLevel() >= LEVELREQUIREMENT_HEROIC && player->GetDifficulty() != GetDifficulty() ) if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
{ {
player->SetDifficulty(m_difficulty); if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
player->SendDungeonDifficulty(true); {
player->SetDungeonDifficulty(GetDungeonDifficulty());
player->SendDungeonDifficulty(true);
}
if (player->GetRaidDifficulty() != GetRaidDifficulty())
{
player->SetRaidDifficulty(GetRaidDifficulty());
player->SendRaidDifficulty(true);
}
} }
} }
player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
@@ -441,7 +464,8 @@ void Group::Disband(bool hideDestroy)
CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); CharacterDatabase.PExecute("DELETE FROM group_member WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid));
CharacterDatabase.CommitTransaction(); CharacterDatabase.CommitTransaction();
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, NULL); ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
} }
m_leaderGuid = 0; m_leaderGuid = 0;
@@ -454,12 +478,13 @@ void Group::Disband(bool hideDestroy)
void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) void Group::SendLootStartRoll(uint32 CountDown, const Roll &r)
{ {
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4)); WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4));
data << uint64(r.itemGUID); // guid of rolled item data << uint64(r.itemGUID); // guid of rolled item
data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it??? data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
data << uint32(r.itemRandomSuffix); // randomSuffix data << uint32(r.itemRandomSuffix); // randomSuffix
data << uint32(r.itemRandomPropId); // item random property ID data << uint32(r.itemRandomPropId); // item random property ID
data << uint32(r.itemCount); // items in stack
data << uint32(CountDown); // the countdown time to choose "need" or "greed" data << uint32(CountDown); // the countdown time to choose "need" or "greed"
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr)
@@ -475,7 +500,7 @@ void Group::SendLootStartRoll(uint32 CountDown, const Roll &r)
void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
{ {
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1)); WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
data << uint64(SourceGuid); // guid of the item rolled data << uint64(SourceGuid); // guid of the item rolled
data << uint32(0); // unknown, maybe amount of players data << uint32(0); // unknown, maybe amount of players
data << uint64(TargetGuid); data << uint64(TargetGuid);
@@ -704,23 +729,23 @@ void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 N
switch (Choise) switch (Choise)
{ {
case 0: //Player choose pass case ROLL_PASS: // Player choose pass
{ {
SendLootRoll(0, playerGUID, 128, 128, *roll); SendLootRoll(0, playerGUID, 0, ROLL_PASS, *roll);
++roll->totalPass; ++roll->totalPass;
itr->second = PASS; itr->second = PASS;
} }
break; break;
case 1: //player choose Need case ROLL_NEED: // player choose Need
{ {
SendLootRoll(0, playerGUID, 0, 0, *roll); SendLootRoll(0, playerGUID, 0, ROLL_NEED, *roll);
++roll->totalNeed; ++roll->totalNeed;
itr->second = NEED; itr->second = NEED;
} }
break; break;
case 2: //player choose Greed case ROLL_GREED: // player choose Greed
{ {
SendLootRoll(0, playerGUID, 128, 2, *roll); SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll);
++roll->totalGreed; ++roll->totalGreed;
itr->second = GREED; itr->second = GREED;
} }
@@ -768,14 +793,14 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
continue; continue;
uint8 randomN = urand(1, 99); uint8 randomN = urand(1, 99);
SendLootRoll(0, itr->first, randomN, 1, *roll); SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll);
if (maxresul < randomN) if (maxresul < randomN)
{ {
maxguid = itr->first; maxguid = itr->first;
maxresul = randomN; maxresul = randomN;
} }
} }
SendLootRollWon(0, maxguid, maxresul, 1, *roll); SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
player = objmgr.GetPlayer(maxguid); player = objmgr.GetPlayer(maxguid);
if(player && player->GetSession()) if(player && player->GetSession())
@@ -815,14 +840,14 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
continue; continue;
uint8 randomN = urand(1, 99); uint8 randomN = urand(1, 99);
SendLootRoll(0, itr->first, randomN, 2, *roll); SendLootRoll(0, itr->first, randomN, ROLL_GREED, *roll);
if (maxresul < randomN) if (maxresul < randomN)
{ {
maxguid = itr->first; maxguid = itr->first;
maxresul = randomN; maxresul = randomN;
} }
} }
SendLootRollWon(0, maxguid, maxresul, 2, *roll); SendLootRollWon(0, maxguid, maxresul, ROLL_GREED, *roll);
player = objmgr.GetPlayer(maxguid); player = objmgr.GetPlayer(maxguid);
if(player && player->GetSession()) if(player && player->GetSession())
@@ -959,7 +984,8 @@ void Group::SendUpdate()
data << (uint8)m_lootMethod; // loot method data << (uint8)m_lootMethod; // loot method
data << (uint64)m_looterGuid; // looter guid data << (uint64)m_looterGuid; // looter guid
data << (uint8)m_lootThreshold; // loot threshold data << (uint8)m_lootThreshold; // loot threshold
data << (uint8)m_difficulty; // Heroic Mod Group data << (uint8)m_dungeonDifficulty; // Dungeon Difficulty
data << (uint8)m_raidDifficulty; // Raid Difficulty
} }
player->GetSession()->SendPacket( &data ); player->GetSession()->SendPacket( &data );
} }
@@ -1076,7 +1102,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u
else else
player->SetGroup(this, group); player->SetGroup(this, group);
// if the same group invites the player back, cancel the homebind timer // if the same group invites the player back, cancel the homebind timer
InstanceGroupBind *bind = GetBoundInstance(player->GetMapId(), player->GetDifficulty()); InstanceGroupBind *bind = GetBoundInstance(player);
if(bind && bind->save->GetInstanceId() == player->GetInstanceId()) if(bind && bind->save->GetInstanceId() == player->GetInstanceId())
player->m_InstanceValid = true; player->m_InstanceValid = true;
} }
@@ -1162,7 +1188,7 @@ void Group::_setLeader(const uint64 &guid)
Player *player = objmgr.GetPlayer(slot->guid); Player *player = objmgr.GetPlayer(slot->guid);
if(player) if(player)
{ {
for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{ {
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();)
{ {
@@ -1211,7 +1237,7 @@ void Group::_removeRolls(const uint64 &guid)
roll->playerVote.erase(itr2); roll->playerVote.erase(itr2);
CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, 3); CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, MAX_ROLL_TYPE);
} }
} }
@@ -1449,19 +1475,38 @@ void Roll::targetObjectBuildLink()
getTarget()->addLootValidatorRef(this); getTarget()->addLootValidatorRef(this);
} }
void Group::SetDifficulty(uint8 difficulty) void Group::SetDungeonDifficulty(Difficulty difficulty)
{ {
m_difficulty = difficulty; m_dungeonDifficulty = difficulty;
if (!isBGGroup()) if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid)); CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_leaderGuid));
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{ {
Player *player = itr->getSource(); Player *player = itr->getSource();
if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
continue; continue;
player->SetDifficulty(difficulty); player->SetDungeonDifficulty(difficulty);
player->SendDungeonDifficulty(true); player->SendDungeonDifficulty(true);
//send player to recall positio nis a dungeon (to avoid an exploit)
if (sMapStore.LookupEntry(player->GetMap()->IsDungeon()))
player->TeleportTo(player->m_recallMap, player->m_recallX, player->m_recallY, player->m_recallZ, player->m_recallO);
}
}
void Group::SetRaidDifficulty(Difficulty difficulty)
{
m_raidDifficulty = difficulty;
if(!isBGGroup())
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE leaderGuid ='%u'", m_raidDifficulty, GUID_LOPART(m_leaderGuid));
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *player = itr->getSource();
if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
continue;
player->SetRaidDifficulty(difficulty);
player->SendRaidDifficulty(true);
} }
} }
@@ -1470,7 +1515,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{ {
Player *pPlayer = itr->getSource(); Player *pPlayer = itr->getSource();
if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic())) if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i) for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i)
if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
return true; return true;
@@ -1478,7 +1523,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
return false; return false;
} }
void Group::ResetInstances(uint8 method, Player* SendMsgTo) void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
{ {
if(isBGGroup()) if(isBGGroup())
return; return;
@@ -1486,13 +1531,13 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo)
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND
// we assume that when the difficulty changes, all instances that can be reset will be // we assume that when the difficulty changes, all instances that can be reset will be
uint8 dif = GetDifficulty(); Difficulty diff = GetDifficulty(isRaid);
for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end(); )
{ {
InstanceSave *p = itr->second.save; InstanceSave *p = itr->second.save;
const MapEntry *entry = sMapStore.LookupEntry(itr->first); const MapEntry *entry = sMapStore.LookupEntry(itr->first);
if(!entry || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND)) if(!entry || entry->IsRaid() != isRaid || !p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND)
{ {
++itr; ++itr;
continue; continue;
@@ -1501,7 +1546,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo)
if(method == INSTANCE_RESET_ALL) if(method == INSTANCE_RESET_ALL)
{ {
// the "reset all instances" method can only reset normal maps // the "reset all instances" method can only reset normal maps
if(dif == DIFFICULTY_HEROIC || entry->map_type == MAP_RAID) if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
{ {
++itr; ++itr;
continue; continue;
@@ -1531,8 +1576,8 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo)
if(p->CanReset()) p->DeleteFromDB(); if(p->CanReset()) p->DeleteFromDB();
else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId()); else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId());
// i don't know for sure if hash_map iterators // i don't know for sure if hash_map iterators
m_boundInstances[dif].erase(itr); m_boundInstances[diff].erase(itr);
itr = m_boundInstances[dif].begin(); itr = m_boundInstances[diff].begin();
// this unloads the instance save unless online players are bound to it // this unloads the instance save unless online players are bound to it
// (eg. permanent binds or GM solo binds) // (eg. permanent binds or GM solo binds)
p->RemoveGroup(this); p->RemoveGroup(this);
@@ -1542,11 +1587,19 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo)
} }
} }
InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, uint8 difficulty) InstanceGroupBind* Group::GetBoundInstance(Player* player)
{ {
uint32 mapid = player->GetMapId();
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if(!mapEntry)
return NULL;
Difficulty difficulty = player->GetDifficulty(mapEntry->IsRaid());
// some instances only have one difficulty // some instances only have one difficulty
const MapEntry* entry = sMapStore.LookupEntry(mapid); MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
if(!entry || !entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL; if(!mapDiff)
difficulty = DUNGEON_DIFFICULTY_NORMAL;
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
if(itr != m_boundInstances[difficulty].end()) if(itr != m_boundInstances[difficulty].end())
@@ -1555,6 +1608,24 @@ InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, uint8 difficulty)
return NULL; return NULL;
} }
InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
{
// Currently spawn numbering not different from map difficulty
Difficulty difficulty = GetDifficulty(aMap->IsRaid());
// some instances only have one difficulty
MapDifficulty const* mapDiff = GetMapDifficultyData(aMap->GetId(),difficulty);
if(!mapDiff)
return NULL;
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(aMap->GetId());
if(itr != m_boundInstances[difficulty].end())
return &itr->second;
else
return NULL;
}
InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load) InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load)
{ {
if(save && !isBGGroup()) if(save && !isBGGroup())
@@ -1624,4 +1695,3 @@ void Group::BroadcastGroupUpdate(void)
} }
} }
} }
+16 -9
View File
@@ -25,6 +25,7 @@
#include "GroupRefManager.h" #include "GroupRefManager.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "LootMgr.h" #include "LootMgr.h"
#include "DBCEnums.h"
#include <map> #include <map>
#include <vector> #include <vector>
@@ -100,7 +101,7 @@ class Roll : public LootValidatorRef
{ {
public: public:
Roll(uint64 _guid, LootItem const& li) Roll(uint64 _guid, LootItem const& li)
: itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), : itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {} totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
~Roll() { } ~Roll() { }
void setLoot(Loot *pLoot) { link(pLoot, this); } void setLoot(Loot *pLoot) { link(pLoot, this); }
@@ -111,6 +112,7 @@ class Roll : public LootValidatorRef
uint32 itemid; uint32 itemid;
int32 itemRandomPropId; int32 itemRandomPropId;
uint32 itemRandomSuffix; uint32 itemRandomSuffix;
uint8 itemCount;
typedef std::map<uint64, RollVote> PlayerVote; typedef std::map<uint64, RollVote> PlayerVote;
PlayerVote playerVote; //vote position correspond with player position (in group) PlayerVote playerVote; //vote position correspond with player position (in group)
uint8 totalPlayersRolling; uint8 totalPlayersRolling;
@@ -281,11 +283,15 @@ class TRINITY_DLL_SPEC Group
} }
void SetTargetIcon(uint8 id, uint64 guid); void SetTargetIcon(uint8 id, uint64 guid);
void SetDifficulty(uint8 difficulty);
uint8 GetDifficulty() { return m_difficulty; } Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
void SetDungeonDifficulty(Difficulty difficulty);
void SetRaidDifficulty(Difficulty difficulty);
uint16 InInstance(); uint16 InInstance();
bool InCombatToInstance(uint32 instanceId); bool InCombatToInstance(uint32 instanceId);
void ResetInstances(uint8 method, Player* SendMsgTo); void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
// -no description- // -no description-
//void SendInit(WorldSession *session); //void SendInit(WorldSession *session);
@@ -329,8 +335,9 @@ class TRINITY_DLL_SPEC Group
InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false); InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false); void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
InstanceGroupBind* GetBoundInstance(uint32 mapid, uint8 difficulty); InstanceGroupBind* GetBoundInstance(Player* player);
BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; } InstanceGroupBind* GetBoundInstance(Map* aMap);
BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
// FG: evil hacks // FG: evil hacks
void BroadcastGroupUpdate(void); void BroadcastGroupUpdate(void);
@@ -402,15 +409,15 @@ class TRINITY_DLL_SPEC Group
uint64 m_mainTank; uint64 m_mainTank;
uint64 m_mainAssistant; uint64 m_mainAssistant;
GroupType m_groupType; GroupType m_groupType;
uint8 m_difficulty; Difficulty m_dungeonDifficulty;
Difficulty m_raidDifficulty;
BattleGround* m_bgGroup; BattleGround* m_bgGroup;
uint64 m_targetIcons[TARGETICONCOUNT]; uint64 m_targetIcons[TARGETICONCOUNT];
LootMethod m_lootMethod; LootMethod m_lootMethod;
ItemQualities m_lootThreshold; ItemQualities m_lootThreshold;
uint64 m_looterGuid; uint64 m_looterGuid;
Rolls RollId; Rolls RollId;
BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES]; BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
uint8* m_subGroupsCounts; uint8* m_subGroupsCounts;
}; };
#endif #endif
+7 -8
View File
@@ -96,7 +96,7 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
return; return;
} }
// just ignore us // just ignore us
if(player->GetInstanceId() != 0 && player->GetDifficulty() != GetPlayer()->GetDifficulty()) if(player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
{ {
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
return; return;
@@ -386,10 +386,10 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
uint64 Guid; uint64 Guid;
uint32 NumberOfPlayers; uint32 NumberOfPlayers;
uint8 Choise; uint8 rollType;
recv_data >> Guid; //guid of the item rolled recv_data >> Guid; //guid of the item rolled
recv_data >> NumberOfPlayers; recv_data >> NumberOfPlayers;
recv_data >> Choise; //0: pass, 1: need, 2: greed recv_data >> rollType; //0: pass, 1: need, 2: greed
//sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise); //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
@@ -398,14 +398,14 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
return; return;
// everything's fine, do it // everything's fine, do it
group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise); group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, rollType);
switch (Choise) switch (rollType)
{ {
case 1: case ROLL_NEED:
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1); GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
break; break;
case 2: case ROLL_GREED:
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1); GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
break; break;
} }
@@ -919,4 +919,3 @@ void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
if(unkn!=0) if(unkn!=0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!"); sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
} }