*Add function SummonTrigger and allow to override its AI.
*Remove some trigger scripts. Use default trigger AI and db data instead. *Small fix on eagle boss' electrical storm. --HG-- branch : trunk
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@@ -37,6 +37,8 @@
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#include "Database/DBCStructure.h"
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#include <list>
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#define WORLD_TRIGGER 12999
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enum SpellInterruptFlags
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{
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SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?
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