Use unified code for adding remaining DoT damage to some talents.
--HG-- branch : trunk
This commit is contained in:
@@ -1826,6 +1826,8 @@ class Unit : public WorldObject
|
||||
void MeleeDamageBonus(Unit *pVictim, uint32 *damage, WeaponAttackType attType, SpellEntry const *spellProto = NULL);
|
||||
uint32 GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime);
|
||||
|
||||
uint32 GetRemainingDotDamage(uint64 caster, uint32 spellId, uint8 effectIndex = 0) const;
|
||||
|
||||
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
|
||||
void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
|
||||
virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
|
||||
|
||||
Reference in New Issue
Block a user