Fix build
--HG-- branch : trunk
This commit is contained in:
@@ -79,7 +79,7 @@ public:
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{ "creature_ai_summons", SEC_ADMINISTRATOR, true, &HandleReloadEventAISummonsCommand, "", NULL },
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{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL },
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{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "",NULL },
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{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadCreatureLinkedRespawnCommand, "", NULL },
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{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL },
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{ "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
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{ "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &HandleReloadOnKillReputationCommand, "", NULL },
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{ "creature_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestRelationsCommand, "", NULL },
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@@ -545,10 +545,10 @@ public:
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return true;
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}
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static bool HandleReloadCreatureLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
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static bool HandleReloadLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
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{
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sLog->outString("Loading Linked Respawns... (`creature_linked_respawn`)");
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sObjectMgr->LoadCreatureLinkedRespawn();
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sObjectMgr->LoadLinkedRespawn();
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handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
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return true;
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}
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@@ -30,15 +30,6 @@ EndContentData */
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#include "ScriptPCH.h"
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/*######
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## npc_neeru_fireblade
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######*/
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#define QUEST_5727 5727
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#define GOSSIP_HNF "You may speak frankly, Neeru..."
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#define GOSSIP_SNF "[PH] ..."
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/*######
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## npc_shenthul
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######*/
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