diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 753483100b..c631bd270a 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7633,7 +7633,7 @@ void Player::_ApplyAmmoBonuses() if( !ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto)) currentAmmoDPS = 0.0f; else - currentAmmoDPS = ammo_proto->Damage[0].DamageMin; + currentAmmoDPS = ( ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax ) / 2; if(currentAmmoDPS == GetAmmoDPS()) return;