*Fix compile in *nix if You build without Trinity Scripts(with trinityinterface).
--HG-- branch : trunk
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@@ -152,7 +152,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoSay(char const* text, uint32 language)
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void DoSay(char const* text, uint32 language)
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{
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{
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m_creature->Say(text,language,0);
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m_creature->MonsterSay(text,language,0);
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}
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}
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void DoGoHome();
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void DoGoHome();
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