[svn] Fix a bug that players cannot hear others talking.
Provide script support for type 10 gameobject. Add some missing script sql. --HG-- branch : trunk
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+2
-3
@@ -5281,7 +5281,7 @@ void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, b
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MapManager::Instance().GetMap(GetMapId(), this)->MessageDistBroadcast(this, data, dist, self, to_possessor);
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}
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void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only, bool to_possessor)
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void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor, bool own_team_only)
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{
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MapManager::Instance().GetMap(GetMapId(), this)->MessageDistBroadcast(this, data, dist, self, to_possessor, own_team_only);
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}
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@@ -8623,7 +8623,6 @@ bool Player::IsValidPos( uint8 bag, uint8 slot )
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return false;
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}
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bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const
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{
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uint32 tempcount = 0;
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@@ -16605,7 +16604,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
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ModifyMoney(-(int32)totalcost);
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// prevent stealth flight
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
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//RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIOK);
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