*Mangos [7019] Fix AP/RAP bonus from stat at aura apply/remove. Not use CLASSMASK_WAND_USERS mask for AP bonus. By DiSlord.

*Mangos [7020] Initilize glyph order at loading/reset. This must fix problems with glyph use for old(converted) characters. By VladimirMangos.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-04 09:54:21 -06:00
parent f1d6134320
commit 3797d15426
5 changed files with 21 additions and 27 deletions
+5 -7
View File
@@ -606,13 +606,6 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
SetUInt32Value( PLAYER_FIELD_TODAY_CONTRIBUTION, 0 );
SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 );
for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
{
GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i);
if(gs && gs->Order)
SetGlyphSlot(gs->Order - 1, gs->Id);
}
// set starting level
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
@@ -19790,6 +19783,11 @@ uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 n
void Player::InitGlyphsForLevel()
{
for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i))
if(gs->Order)
SetGlyphSlot(gs->Order - 1, gs->Id);
uint32 level = getLevel();
uint32 value = 0;
+4 -8
View File
@@ -4855,11 +4855,9 @@ void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real)
if(!Real)
return;
if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
// Recalculate bonus
((Player*)m_target)->UpdateAttackPowerAndDamage(true);
if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
((Player*)m_target)->UpdateAttackPowerAndDamage(true);
}
void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
@@ -4868,11 +4866,9 @@ void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real)
if(!Real)
return;
if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
return;
// Recalculate bonus
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
if(m_target->GetTypeId() == TYPEID_PLAYER)
((Player*)m_target)->UpdateAttackPowerAndDamage(false);
}
/********************************/
+10 -10
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@@ -320,21 +320,21 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
//add dynamic flat mods
if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
if( ranged )
{
if( ranged )
if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
{
AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
}
else
{
AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i)
AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i)
attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
}
}
else
{
AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f);
}
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
+1 -1
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@@ -1,5 +1,5 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
+1 -1
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@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7018"
#define REVISION_NR "7020"
#endif // __REVISION_NR_H__