Core/Player: Prevented infinite growth of allowedCharsToLogin container and changed its type to better reflect its purpose
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@@ -205,6 +205,7 @@ void WorldSession::HandleCharEnum(QueryResult result)
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data << num;
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_allowedCharsToLogin.clear();
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if (result)
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{
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do
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@@ -213,7 +214,7 @@ void WorldSession::HandleCharEnum(QueryResult result)
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sLog->outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
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if (Player::BuildEnumData(result, &data))
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{
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m_AllowedCharsToLogin.push_back(guidlow);
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_allowedCharsToLogin.insert(guidlow);
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++num;
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}
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}
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@@ -883,17 +883,13 @@ class WorldSession
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void LogUnprocessedTail(WorldPacket *packet);
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// EnumData helpers
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bool CharCanLogin(uint32 LowGUID)
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bool CharCanLogin(uint32 lowGUID)
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{
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if (find(m_AllowedCharsToLogin.begin(),
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m_AllowedCharsToLogin.end(),
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LowGUID) == m_AllowedCharsToLogin.end())
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return false;
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return true;
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return _allowedCharsToLogin.find(lowGUID) != _allowedCharsToLogin.end();
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}
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// this stores the GUIDs of the characters who can login
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// characters who failed on Player::BuildEnumData shouldn't login
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std::list<uint32> m_AllowedCharsToLogin;
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std::set<uint32> _allowedCharsToLogin;
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uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
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Player *_player;
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