diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 48a3a1abbc..ad266fb37c 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -454,11 +454,9 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech return false; //Using the extended script system we first create a list of viable spells - SpellEntry const* Spell[4]; - Spell[0] = 0; - Spell[1] = 0; - Spell[2] = 0; - Spell[3] = 0; + SpellEntry const* Spell[CREATURE_MAX_SPELLS]; + for (uint8 i=0;iSetVisibleAura(slot, t_entry); } - sLog.outError("aura::_addaura slot:%d", slot); - AuraSlotEntry * entry; entry=m_target->GetVisibleAura(slot); if(!entry)