*Fix crash bug in 353. Please do not use 353!

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-29 23:07:23 -06:00
parent 7af8633331
commit 375d3ba4eb
2 changed files with 17 additions and 12 deletions
+16 -11
View File
@@ -642,22 +642,27 @@ bool Map::loaded(const GridPair &p) const
void Map::Update(const uint32 &t_diff)
{
for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
(*iter)->m_Notified = true;
if(!(*iter)->IsInWorld())
Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL);
if(!unit) continue;
unit->m_Notified = true;
if(!unit->IsInWorld())
continue;
CellPair val = Trinity::ComputeCellPair((*iter)->GetPositionX(), (*iter)->GetPositionY());
CellPair val = Trinity::ComputeCellPair(unit->GetPositionX(), unit->GetPositionY());
Cell cell(val);
if((*iter)->GetTypeId() == TYPEID_PLAYER)
PlayerRelocationNotify((Player*)(*iter), cell, val);
if(unit->GetTypeId() == TYPEID_PLAYER)
PlayerRelocationNotify((Player*)unit, cell, val);
else
CreatureRelocationNotify((Creature*)(*iter), cell, val);
CreatureRelocationNotify((Creature*)unit, cell, val);
}
for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
for(std::vector<uint64>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
(*iter)->m_IsInNotifyList = false;
(*iter)->m_Notified = false;
if(Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL))
{
unit->m_IsInNotifyList = false;
unit->m_Notified = false;
}
}
i_unitsToNotify.clear();
@@ -2055,7 +2060,7 @@ void Map::AddUnitToNotify(Unit* u)
{
if(!u->m_IsInNotifyList)
{
i_unitsToNotify.push_back(u);
i_unitsToNotify.push_back(u->GetGUID());
u->m_IsInNotifyList = true;
}
}
+1 -1
View File
@@ -315,7 +315,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
time_t i_gridExpiry;
std::set<WorldObject *> i_activeObjects;
std::vector<Unit*> i_unitsToNotify;
std::vector<uint64> i_unitsToNotify;
std::set<WorldObject *> i_objectsToRemove;
// Type specific code for add/remove to/from grid