Core/Transport: Prevent creature passengers from teleporting to an invalid grid.
--HG-- branch : trunk
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@@ -276,7 +276,7 @@ class Map : public GridRefManager<NGridType>
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virtual void InitVisibilityDistance();
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void PlayerRelocation(Player *, float x, float y, float z, float orientation);
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void CreatureRelocation(Creature *creature, float x, float y, float z, float ang);
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void CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true);
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template<class T, class CONTAINER> void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor);
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