*Fix a typo in reading config file.
--HG-- branch : trunk
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@@ -1006,7 +1006,7 @@ void World::LoadConfigSettings(bool reload)
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}
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}
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m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature);
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m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature);
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m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE);
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m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE);
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if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
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if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
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{
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{
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sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
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sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
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