Fix statistics for random battlegrounds (by footman) + add missing configoption for when to reset random BGs
--HG-- branch : trunk
This commit is contained in:
@@ -1367,6 +1367,40 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
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*data << (int32)itr->second->HealingDone; // healing done
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*data << (int32)itr->second->HealingDone; // healing done
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switch(bg->GetTypeID(true)) // battleground specific things
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switch(bg->GetTypeID(true)) // battleground specific things
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{
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{
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case BATTLEGROUND_RB:
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switch(bg->GetMapId())
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{
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case 489:
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*data << (uint32)0x00000002; // count of next fields
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*data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures
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*data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns
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break;
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case 566:
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*data << (uint32)0x00000001; // count of next fields
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*data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures
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break;
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case 529:
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*data << (uint32)0x00000002; // count of next fields
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*data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted
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*data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended
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break;
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case 30:
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*data << (uint32)0x00000005; // count of next fields
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*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
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*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended
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*data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted
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*data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended
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*data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured
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break;
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case 607:
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*data << uint32(2);
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*data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
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*data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
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break;
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default:
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*data << (int32)0; // 0
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break;
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}
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case BATTLEGROUND_AV:
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case BATTLEGROUND_AV:
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*data << (uint32)0x00000005; // count of next fields
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*data << (uint32)0x00000005; // count of next fields
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*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
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*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
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@@ -1394,14 +1428,13 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
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case BATTLEGROUND_AA:
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case BATTLEGROUND_AA:
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case BATTLEGROUND_RL:
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case BATTLEGROUND_RL:
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case BATTLEGROUND_SA:
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case BATTLEGROUND_SA:
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*data << uint32(2);
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*data << uint32(2);
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*data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
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*data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
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*data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
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*data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
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break;
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break;
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case BATTLEGROUND_DS: // wotlk
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case BATTLEGROUND_DS: // wotlk
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case BATTLEGROUND_RV: // wotlk
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case BATTLEGROUND_RV: // wotlk
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case BATTLEGROUND_IC: // wotlk
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case BATTLEGROUND_IC: // wotlk
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case BATTLEGROUND_RB: // wotlk
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*data << (int32)0; // 0
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*data << (int32)0; // 0
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break;
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break;
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default:
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default:
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@@ -1667,6 +1667,10 @@ AutoBroadcast.Timer = 60000
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# Default: 0 (disable)
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# Default: 0 (disable)
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# 1 (enable)
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# 1 (enable)
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#
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#
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# Battleground.Random.ResetHour
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# Reset random battlegrounds at specified hour of the day (0-23)
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# Default: 6
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#
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###############################################################################
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###############################################################################
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Battleground.CastDeserter = 1
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Battleground.CastDeserter = 1
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@@ -1676,6 +1680,7 @@ Battleground.InvitationType = 0
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BattleGround.PrematureFinishTimer = 300000
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BattleGround.PrematureFinishTimer = 300000
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BattleGround.PremadeGroupWaitForMatch = 1800000
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BattleGround.PremadeGroupWaitForMatch = 1800000
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Battleground.GiveXPForKills = 0
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Battleground.GiveXPForKills = 0
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Battleground.Random.ResetHour = 6
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###############################################################################
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###############################################################################
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# ARENA CONFIG
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# ARENA CONFIG
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