Fix statistics for random battlegrounds (by footman) + add missing configoption for when to reset random BGs

--HG--
branch : trunk
This commit is contained in:
click
2010-05-26 13:15:35 +02:00
parent 28b9e104a8
commit 3718dfa94f
2 changed files with 43 additions and 5 deletions
+38 -5
View File
@@ -1367,6 +1367,40 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
*data << (int32)itr->second->HealingDone; // healing done *data << (int32)itr->second->HealingDone; // healing done
switch(bg->GetTypeID(true)) // battleground specific things switch(bg->GetTypeID(true)) // battleground specific things
{ {
case BATTLEGROUND_RB:
switch(bg->GetMapId())
{
case 489:
*data << (uint32)0x00000002; // count of next fields
*data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures
*data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns
break;
case 566:
*data << (uint32)0x00000001; // count of next fields
*data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures
break;
case 529:
*data << (uint32)0x00000002; // count of next fields
*data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted
*data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended
break;
case 30:
*data << (uint32)0x00000005; // count of next fields
*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended
*data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted
*data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended
*data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured
break;
case 607:
*data << uint32(2);
*data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
*data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
break;
default:
*data << (int32)0; // 0
break;
}
case BATTLEGROUND_AV: case BATTLEGROUND_AV:
*data << (uint32)0x00000005; // count of next fields *data << (uint32)0x00000005; // count of next fields
*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
@@ -1394,14 +1428,13 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
case BATTLEGROUND_AA: case BATTLEGROUND_AA:
case BATTLEGROUND_RL: case BATTLEGROUND_RL:
case BATTLEGROUND_SA: case BATTLEGROUND_SA:
*data << uint32(2); *data << uint32(2);
*data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed); *data << uint32(((BattleGroundSAScore*)itr->second)->demolishers_destroyed);
*data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed); *data << uint32(((BattleGroundSAScore*)itr->second)->gates_destroyed);
break; break;
case BATTLEGROUND_DS: // wotlk case BATTLEGROUND_DS: // wotlk
case BATTLEGROUND_RV: // wotlk case BATTLEGROUND_RV: // wotlk
case BATTLEGROUND_IC: // wotlk case BATTLEGROUND_IC: // wotlk
case BATTLEGROUND_RB: // wotlk
*data << (int32)0; // 0 *data << (int32)0; // 0
break; break;
default: default:
+5
View File
@@ -1667,6 +1667,10 @@ AutoBroadcast.Timer = 60000
# Default: 0 (disable) # Default: 0 (disable)
# 1 (enable) # 1 (enable)
# #
# Battleground.Random.ResetHour
# Reset random battlegrounds at specified hour of the day (0-23)
# Default: 6
#
############################################################################### ###############################################################################
Battleground.CastDeserter = 1 Battleground.CastDeserter = 1
@@ -1676,6 +1680,7 @@ Battleground.InvitationType = 0
BattleGround.PrematureFinishTimer = 300000 BattleGround.PrematureFinishTimer = 300000
BattleGround.PremadeGroupWaitForMatch = 1800000 BattleGround.PremadeGroupWaitForMatch = 1800000
Battleground.GiveXPForKills = 0 Battleground.GiveXPForKills = 0
Battleground.Random.ResetHour = 6
############################################################################### ###############################################################################
# ARENA CONFIG # ARENA CONFIG