From 3703f4891def906b405d37787b7b993e2a652491 Mon Sep 17 00:00:00 2001 From: mknjc Date: Thu, 7 May 2009 18:20:55 +0200 Subject: [PATCH] Backported TC2 commit 3157 (megamage: *Fix the bug that fishing bobber does not have correct position.) --HG-- branch : trunk --- src/game/Spell.cpp | 14 ++++++++++++-- src/game/SpellMgr.h | 6 ++++++ 2 files changed, 18 insertions(+), 2 deletions(-) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 91d6622425..664e52b26c 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1593,9 +1593,19 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) switch(cur) { case TARGET_UNIT_CASTER: - case TARGET_UNIT_CASTER_FISHING: AddUnitTarget(m_caster, i); break; + case TARGET_UNIT_CASTER_FISHING: + { + AddUnitTarget(m_caster, i); + float min_dis = GetSpellMinRange(m_spellInfo, true); + float max_dis = GetSpellMaxRange(m_spellInfo, true); + float dis = rand_norm() * (max_dis - min_dis) + min_dis; + float x, y, z; + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); + m_targets.setDestination(x, y, z); + break; + } case TARGET_UNIT_MASTER: if(Unit* owner = m_caster->GetCharmerOrOwner()) AddUnitTarget(owner, i); @@ -2471,7 +2481,7 @@ void Spell::_handle_immediate_phase() { if(spellmgr.EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST) { - if(!m_targets.HasDst()) + if(!m_targets.HasDst()) // FIXME: this will ignore dest set in effect m_targets.setDestination(m_caster); HandleEffects(m_originalCaster, NULL, NULL, j); } diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 70b81403a5..7c5a0874e4 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -326,6 +326,12 @@ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) return true; return false; } +inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive) +{ + return positive + ? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)) + : GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex)); +} //bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);