*Fix that bug that charmed player still be charmed even after death.
--HG-- branch : trunk
This commit is contained in:
+13
-11
@@ -2945,13 +2945,15 @@ void Aura::HandleModCharm(bool apply, bool Real)
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return;
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Unit* caster = GetCaster();
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if( apply )
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{
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if(!caster)
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return;
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if(int32(m_target->getLevel()) <= m_modifier.m_amount)
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{
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if( apply )
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{
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if(int32(m_target->getLevel()) > m_modifier.m_amount)
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return;
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m_target->SetCharmerGUID(GetCasterGUID());
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m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
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m_target->CastStop(m_target==caster ? GetId() : 0);
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@@ -3009,7 +3011,7 @@ void Aura::HandleModCharm(bool apply, bool Real)
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m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
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// restore UNIT_FIELD_BYTES_0
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if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
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if(caster && cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
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{
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CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
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if(cainfo && cainfo->bytes0 != 0)
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@@ -3022,8 +3024,14 @@ void Aura::HandleModCharm(bool apply, bool Real)
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else
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sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
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}
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((Creature*)m_target)->AIM_Initialize();
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if(((Creature*)m_target)->AI() && caster)
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((Creature*)m_target)->AI()->AttackStart(caster);
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}
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if(caster)
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{
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caster->SetCharm(0);
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if(caster->GetTypeId() == TYPEID_PLAYER)
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@@ -3032,12 +3040,6 @@ void Aura::HandleModCharm(bool apply, bool Real)
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data << uint64(0);
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((Player*)caster)->GetSession()->SendPacket(&data);
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}
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if(m_target->GetTypeId() == TYPEID_UNIT)
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{
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((Creature*)m_target)->AIM_Initialize();
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if (((Creature*)m_target)->AI())
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((Creature*)m_target)->AI()->AttackStart(caster);
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}
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}
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}
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}
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