*Allow scripting gameobjecttype 10 - by Edder

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-02-28 18:31:32 +01:00
parent 52edebe025
commit 36d422693c
+4
View File
@@ -2859,6 +2859,10 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId) if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster); gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
// activate GO scripts
Script->GOHello(player, gameObjTarget);
sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
return; return;
case GAMEOBJECT_TYPE_CHEST: case GAMEOBJECT_TYPE_CHEST: