*Allow scripting gameobjecttype 10 - by Edder
--HG-- branch : trunk
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@@ -2859,6 +2859,10 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
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if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId)
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if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId)
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gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
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gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
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// activate GO scripts
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Script->GOHello(player, gameObjTarget);
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sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
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return;
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return;
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case GAMEOBJECT_TYPE_CHEST:
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case GAMEOBJECT_TYPE_CHEST:
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