Fixed bug allowing players to enter instance even if selected difficulty was disabled
Added map id to log when player tries to enter disabled map --HG-- branch : trunk
This commit is contained in:
@@ -1812,7 +1812,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
|
||||
|
||||
if ((GetSession()->GetSecurity() < SEC_GAMEMASTER) && sDisableMgr.IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
|
||||
{
|
||||
sLog.outError("Player %s tried to enter a forbidden map", GetName());
|
||||
sLog.outError("Player %s tried to enter a forbidden map %u", GetName(), mapid);
|
||||
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user