Core/Spells: replace spell Symbol Of Life from SpellEffects to SpellScript
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@@ -781,7 +781,6 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
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{
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switch (m_spellInfo->Id)
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{
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case 8593: // Symbol of life (restore creature to life)
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case 31225: // Shimmering Vessel (restore creature to life)
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
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