Now correct patch version: Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
--HG-- branch : trunk
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@@ -1281,9 +1281,9 @@ void LoadLootTemplates_Spell()
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if(!ids_set.count(spell_id))
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{
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// not report about not trainable spells (optionally supported by DB)
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// not report about not trainable spells (optionally supported by DB) except with SPELL_ATTR_EX2_UNK14 (clams)
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// 61756 (Northrend Inscription Research (FAST QA VERSION) for example
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if(spellInfo->Attributes & SPELL_ATTR_UNK5)
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if ((spellInfo->Attributes & SPELL_ATTR_UNK5) || (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK14))
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LootTemplates_Spell.ReportNotExistedId(spell_id);
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}
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else
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