Core: Fixed remaining C6246: Local declaration of 'x' hides declaration of the same name in outer scope. from previous commit
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@@ -2451,7 +2451,7 @@ bool InstanceMap::Reset(uint8 method)
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return m_mapRefManager.isEmpty();
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}
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void InstanceMap::PermBindAllPlayers(Player* player)
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void InstanceMap::PermBindAllPlayers(Player* source)
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{
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if (!IsDungeon())
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return;
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@@ -2459,11 +2459,11 @@ void InstanceMap::PermBindAllPlayers(Player* player)
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InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
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if (!save)
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{
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sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", player->GetGUIDLow(), player->GetName(), player->GetMap()->GetMapName(), player->GetMapId(), GetInstanceId());
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sLog->outError("Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
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return;
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}
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Group* group = player->GetGroup();
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Group* group = source->GetGroup();
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// group members outside the instance group don't get bound
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for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
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{
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@@ -574,7 +574,7 @@ class InstanceMap : public Map
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bool Reset(uint8 method);
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uint32 GetScriptId() { return i_script_id; }
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InstanceScript* GetInstanceScript() { return i_data; }
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void PermBindAllPlayers(Player* player);
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void PermBindAllPlayers(Player* source);
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void UnloadAll();
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bool CanEnter(Player* player);
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void SendResetWarnings(uint32 timeLeft) const;
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@@ -208,8 +208,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
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if (corpseMap == mapid)
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break;
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InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(corpseMap);
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corpseMap = instance ? instance->Parent : 0;
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InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap);
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corpseMap = corpseInstance ? corpseInstance->Parent : 0;
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} while (corpseMap);
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if (!corpseMap)
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@@ -287,8 +287,8 @@ void MapManager::Update(uint32 diff)
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iter->second->DelayedUpdate(uint32(i_timer.GetCurrent()));
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sObjectAccessor->Update(uint32(i_timer.GetCurrent()));
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for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
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(*iter)->Update(uint32(i_timer.GetCurrent()));
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for (TransportSet::iterator itr = m_Transports.begin(); itr != m_Transports.end(); ++itr)
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(*itr)->Update(uint32(i_timer.GetCurrent()));
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i_timer.SetCurrent(0);
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}
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