*Added 2 generic spells wich not affected by bonus dmg/healing.
--HG-- branch : trunk
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@@ -8600,6 +8600,17 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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switch(spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_GENERIC:
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// Siphon Essence - 0%
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if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
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{
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CastingTime = 0;
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}
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// Goblin Rocket Launcher - 0%
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else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
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{
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CastingTime = 0;
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}
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case SPELLFAMILY_MAGE:
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// Ignite - do not modify, it is (8*Rank)% damage of procing Spell
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if(spellProto->Id==12654)
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