[7839] Rafactoring player targeting code in chat command and related cleanups/improvments.
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
Author: VladimirMangos
--HG--
branch : trunk
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@@ -560,11 +560,16 @@ class ChatHandler
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char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
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char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
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// if args have single value then it return in arg2 and arg1 == NULL
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void extractOptFirstArg(char* args, char** arg1, char** arg2);
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uint32 extractSpellIdFromLink(char* text);
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uint64 extractGuidFromLink(char* text);
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GameTele const* extractGameTeleFromLink(char* text);
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bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, Group* &group, uint64 &guid, bool offline = false);
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std::string extractPlayerNameFromLink(char* text);
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// select by arg (name/link) or in-game selection online/offline player
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bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
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std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
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virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
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