Core/Spells: Fixed resist calculations for spells with multiple schools. Thx to Shauren for tips
Closes #3875
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@@ -177,7 +177,7 @@ void Vehicle::ApplyAllImmunities()
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case 244: // Wintergrasp
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case 510: // Isle of Conquest
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_me->SetControlled(true, UNIT_STAT_ROOT);
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// why we need to apply this? we can simple add immunities to slow mechamic in DB
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// why we need to apply this? we can simple add immunities to slow mechanic in DB
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
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break;
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default:
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