Core/Spells: Fixed resist calculations for spells with multiple schools. Thx to Shauren for tips

Closes #3875
This commit is contained in:
tobmaps
2011-11-12 04:40:44 +07:00
parent c5e316164f
commit 3569f01adc
4 changed files with 17 additions and 5 deletions
+1 -1
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@@ -177,7 +177,7 @@ void Vehicle::ApplyAllImmunities()
case 244: // Wintergrasp
case 510: // Isle of Conquest
_me->SetControlled(true, UNIT_STAT_ROOT);
// why we need to apply this? we can simple add immunities to slow mechamic in DB
// why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
break;
default: