Ahn'Kahet, Prince Taldaram: code optimization

--HG--
branch : trunk
This commit is contained in:
tartalo
2009-10-24 16:29:22 +02:00
parent cee745894c
commit 355bff09a8
@@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL boss_taldaramAI : public ScriptedAI
{
if (pInstance)
pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, IN_PROGRESS);
DoScriptText(SAY_AGGRO, m_creature);
DoScriptText(SAY_AGGRO, m_creature);
}
void UpdateAI(const uint32 diff)
@@ -267,10 +267,7 @@ struct TRINITY_DLL_DECL boss_taldaramAI : public ScriptedAI
if (pMap && pMap->IsDungeon() && HeroicMode && AchievThePartyIsOver)
{
Map::PlayerList const &players = pMap->GetPlayers();
uint8 count = 0;
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
++count;
if (count < 5)
if (players.getSize() < 5)
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
itr->getSource()->CompletedAchievement(AchievThePartyIsOver);
}