*Implement some new functions by WarHead (not really sure if they're needed, could probably be done another way)

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-16 16:45:01 -07:00
parent 8f112506f6
commit 3552bba00c
3 changed files with 53 additions and 2 deletions
+11
View File
@@ -152,6 +152,17 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
//sends world state update to all players in instance
void DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData);
/* Not used anywhere yet, not sure if they're needed:
// Send Notify to all players in instance
void DoSendNotifyToInstance(const char *format,...);
// Complete Achievement for all players in instance
void DoCompleteAchievement(uint32 achievement);
*/
// Remove Auras due to Spell on all players in instance
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell);
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }