Implementation of Ring of Valor (Orgrimmar Arena)
Patch by Spp and Opterman

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-11-27 02:03:50 +01:00
parent 9bd797d402
commit 353a9f3740
4 changed files with 264 additions and 9 deletions
+4 -2
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@@ -1554,8 +1554,8 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
//for arenas there is random map used //for arenas there is random map used
if (bg_template->isArena()) if (bg_template->isArena())
{ {
BattleGroundTypeId arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; BattleGroundTypeId arenas[] = {BATTLEGROUND_RV, BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL};
uint32 arena_num = urand(0,2); uint32 arena_num = urand(0,3);
bgTypeId = arenas[arena_num]; bgTypeId = arenas[arena_num];
bg_template = GetBattleGroundTemplate(bgTypeId); bg_template = GetBattleGroundTemplate(bgTypeId);
if (!bg_template) if (!bg_template)
@@ -1929,6 +1929,8 @@ bool BattleGroundMgr::IsArenaType(BattleGroundTypeId bgTypeId)
return ( bgTypeId == BATTLEGROUND_AA || return ( bgTypeId == BATTLEGROUND_AA ||
bgTypeId == BATTLEGROUND_BE || bgTypeId == BATTLEGROUND_BE ||
bgTypeId == BATTLEGROUND_NA || bgTypeId == BATTLEGROUND_NA ||
bgTypeId == BATTLEGROUND_DS ||
bgTypeId == BATTLEGROUND_RV ||
bgTypeId == BATTLEGROUND_RL ); bgTypeId == BATTLEGROUND_RL );
} }
+157 -4
View File
@@ -1,6 +1,8 @@
/* /*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
* *
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or * the Free Software Foundation; either version 2 of the License, or
@@ -8,21 +10,25 @@
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundRV.h" #include "BattleGroundRV.h"
#include "ObjectAccessor.h"
#include "Language.h" #include "Language.h"
#include "Player.h" #include "Player.h"
#include "WorldPacket.h"
#include "GameObject.h"
BattleGroundRV::BattleGroundRV() BattleGroundRV::BattleGroundRV()
{ {
m_BgObjects.resize(BG_RV_OBJECT_MAX);
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
@@ -43,6 +49,47 @@ BattleGroundRV::~BattleGroundRV()
void BattleGroundRV::Update(uint32 diff) void BattleGroundRV::Update(uint32 diff)
{ {
BattleGround::Update(diff); BattleGround::Update(diff);
if (getTimer() < diff)
{
uint32 i;
switch(getState())
{
case BG_RV_STATE_OPEN_FENCES:
{
setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
setState(BG_RV_STATE_CLOSE_FIRE);
break;
}
case BG_RV_STATE_CLOSE_FIRE:
for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
DoorClose(i);
setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
setState(BG_RV_STATE_OPEN_PILARS);
break;
case BG_RV_STATE_OPEN_PILARS:
for(i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
DoorOpen(i);
setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
setState(BG_RV_STATE_OPEN_FIRE);
break;
case BG_RV_STATE_OPEN_FIRE:
for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
DoorOpen(i);
setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
setState(BG_RV_STATE_CLOSE_PILARS);
break;
case BG_RV_STATE_CLOSE_PILARS:
uint32 i;
for(i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
DoorOpen(i);
setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
setState(BG_RV_STATE_CLOSE_FIRE);
break;
}
}
else
setTimer(getTimer() - diff);
} }
void BattleGroundRV::StartingEventCloseDoors() void BattleGroundRV::StartingEventCloseDoors()
@@ -51,6 +98,18 @@ void BattleGroundRV::StartingEventCloseDoors()
void BattleGroundRV::StartingEventOpenDoors() void BattleGroundRV::StartingEventOpenDoors()
{ {
// Buff respawn
SpawnBGObject(BG_RV_OBJECT_BUFF_1, 90);
SpawnBGObject(BG_RV_OBJECT_BUFF_2, 90);
// Open fences
DoorOpen(BG_RV_OBJECT_FENCE_1);
DoorOpen(BG_RV_OBJECT_FENCE_2);
// Elevators
DoorOpen(BG_RV_OBJECT_ELEVATOR_1);
DoorOpen(BG_RV_OBJECT_ELEVATOR_2);
setState(BG_RV_STATE_OPEN_FENCES);
setTimer(BG_RV_FIRST_TIMER);
} }
void BattleGroundRV::AddPlayer(Player *plr) void BattleGroundRV::AddPlayer(Player *plr)
@@ -60,22 +119,116 @@ void BattleGroundRV::AddPlayer(Player *plr)
BattleGroundRVScore* sc = new BattleGroundRVScore; BattleGroundRVScore* sc = new BattleGroundRVScore;
m_PlayerScores[plr->GetGUID()] = sc; m_PlayerScores[plr->GetGUID()] = sc;
UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
} }
void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
{ {
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
CheckArenaWinConditions();
} }
void BattleGroundRV::HandleKillPlayer(Player* player, Player* killer) void BattleGroundRV::HandleKillPlayer(Player *player, Player *killer)
{ {
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if (!killer)
{
sLog.outError("BattleGroundRV: Killer player not found");
return;
}
BattleGround::HandleKillPlayer(player, killer); BattleGround::HandleKillPlayer(player, killer);
UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE));
UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
CheckArenaWinConditions();
} }
void BattleGroundRV::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) bool BattleGroundRV::HandlePlayerUnderMap(Player *player)
{ {
player->TeleportTo(GetMapId(), 763.5, -284, 28.276, 2.422, false);
return true;
}
void BattleGroundRV::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
switch(Trigger)
{
case 5224:
case 5226:
break;
default:
sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
}
void BattleGroundRV::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(BG_RV_WORLD_STATE_A) << uint32(GetAlivePlayersCountByTeam(ALLIANCE));
data << uint32(BG_RV_WORLD_STATE_H) << uint32(GetAlivePlayersCountByTeam(HORDE));
data << uint32(BG_RV_WORLD_STATE) << uint32(1);
}
void BattleGroundRV::Reset()
{
//call parent's class reset
BattleGround::Reset();
} }
bool BattleGroundRV::SetupBattleGround() bool BattleGroundRV::SetupBattleGround()
{ {
// Fence
if ( !AddObject(BG_RV_OBJECT_FENCE_1, BG_RV_OBJECT_TYPE_FENCE_1, 763.432373, -274.058197, 28.276695, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_FENCE_2, BG_RV_OBJECT_TYPE_FENCE_2, 763.432373, -294.419464, 28.276684, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
// elevators
|| !AddObject(BG_RV_OBJECT_ELEVATOR_1, BG_RV_OBJECT_TYPE_ELEVATOR_1, 763.536377, -294.535767, 0.505383, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_ELEVATOR_2, BG_RV_OBJECT_TYPE_ELEVATOR_2, 763.506348, -273.873352, 0.505383, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_RV_OBJECT_BUFF_1, BG_RV_OBJECT_TYPE_BUFF_1, 735.551819, -284.794678, 28.276682, 0.034906, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_BUFF_2, BG_RV_OBJECT_TYPE_BUFF_2, 791.224487, -284.794464, 28.276682, 2.600535, 0, 0, 0, RESPAWN_IMMEDIATELY)
// fire
|| !AddObject(BG_RV_OBJECT_FIRE_1, BG_RV_OBJECT_TYPE_FIRE_1, 743.543457, -283.799469, 28.286655, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_FIRE_2, BG_RV_OBJECT_TYPE_FIRE_2, 782.971802, -283.799469, 28.286655, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_FIREDOOR_1, BG_RV_OBJECT_TYPE_FIREDOOR_1, 743.711060, -284.099609, 27.542587, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_FIREDOOR_2, BG_RV_OBJECT_TYPE_FIREDOOR_2, 783.221252, -284.133362, 27.535686, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
// Gear
|| !AddObject(BG_RV_OBJECT_GEAR_1, BG_RV_OBJECT_TYPE_GEAR_1, 763.664551, -261.872986, 26.686588, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_GEAR_2, BG_RV_OBJECT_TYPE_GEAR_2, 763.578979, -306.146149, 26.665222, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
// Pulley
|| !AddObject(BG_RV_OBJECT_PULLEY_1, BG_RV_OBJECT_TYPE_PULLEY_1, 700.722290, -283.990662, 39.517582, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_PULLEY_2, BG_RV_OBJECT_TYPE_PULLEY_2, 826.303833, -283.996429, 39.517582, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
// Pilars
|| !AddObject(BG_RV_OBJECT_PILAR_1, BG_RV_OBJECT_TYPE_PILAR_1, 763.632385, -306.162384, 25.909504, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_PILAR_2, BG_RV_OBJECT_TYPE_PILAR_2, 723.644287, -284.493256, 24.648525, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_PILAR_3, BG_RV_OBJECT_TYPE_PILAR_3, 763.611145, -261.856750, 25.909504, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_PILAR_4, BG_RV_OBJECT_TYPE_PILAR_4, 802.211609, -284.493256, 24.648525, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
/*
// Pilars Collision - Fixme: Use the collision pilars - should make u break LoS
|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_1, BG_RV_OBJECT_TYPE_PILAR_COLLISION_1, 763.632385, -306.162384, 30.639660, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_2, BG_RV_OBJECT_TYPE_PILAR_COLLISION_2, 723.644287, -284.493256, 32.382710, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_3, BG_RV_OBJECT_TYPE_PILAR_COLLISION_3, 763.611145, -261.856750, 30.639660, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_4, BG_RV_OBJECT_TYPE_PILAR_COLLISION_4, 802.211609, -284.493256, 32.382710, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
*/
)
{
sLog.outErrorDb("BatteGroundRV: Failed to spawn some object!");
return false;
}
return true; return true;
} }
+93 -3
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@@ -1,6 +1,8 @@
/* /*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
* *
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or * the Free Software Foundation; either version 2 of the License, or
@@ -8,24 +10,98 @@
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#ifndef __BATTLEGROUNDRV_H #ifndef __BATTLEGROUNDRV_H
#define __BATTLEGROUNDRV_H #define __BATTLEGROUNDRV_H
class BattleGround; class BattleGround;
enum BattleGroundRVObjectTypes
{
BG_RV_OBJECT_BUFF_1,
BG_RV_OBJECT_BUFF_2,
BG_RV_OBJECT_FIRE_1,
BG_RV_OBJECT_FIRE_2,
BG_RV_OBJECT_FIREDOOR_1,
BG_RV_OBJECT_FIREDOOR_2,
BG_RV_OBJECT_PILAR_1,
BG_RV_OBJECT_PILAR_3,
BG_RV_OBJECT_GEAR_1,
BG_RV_OBJECT_GEAR_2,
BG_RV_OBJECT_PILAR_2,
BG_RV_OBJECT_PILAR_4,
BG_RV_OBJECT_PULLEY_1,
BG_RV_OBJECT_PULLEY_2,
/*
BG_RV_OBJECT_PILAR_COLLISION_1,
BG_RV_OBJECT_PILAR_COLLISION_2,
BG_RV_OBJECT_PILAR_COLLISION_3,
BG_RV_OBJECT_PILAR_COLLISION_4,
*/
BG_RV_OBJECT_ELEVATOR_1,
BG_RV_OBJECT_ELEVATOR_2,
BG_RV_OBJECT_FENCE_1,
BG_RV_OBJECT_FENCE_2,
BG_RV_OBJECT_MAX,
};
enum BattleGroundRVObjects
{
BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
BG_RV_OBJECT_TYPE_FENCE_1 = 192391,
BG_RV_OBJECT_TYPE_FENCE_2 = 192392,
BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
/*
BG_RV_OBJECT_TYPE_PILAR_COLLISION_1 = 194580, // axe
BG_RV_OBJECT_TYPE_PILAR_COLLISION_2 = 194579, // arena
BG_RV_OBJECT_TYPE_PILAR_COLLISION_3 = 194581, // lightning
BG_RV_OBJECT_TYPE_PILAR_COLLISION_4 = 194578, // ivory
*/
BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
};
enum BattleGroundRVData
{
BG_RV_STATE_OPEN_FENCES,
BG_RV_STATE_OPEN_PILARS,
BG_RV_STATE_CLOSE_PILARS,
BG_RV_STATE_OPEN_FIRE,
BG_RV_STATE_CLOSE_FIRE,
BG_RV_FIRE_TO_PILAR_TIMER = 20000,
BG_RV_PILAR_TO_FIRE_TIMER = 5000,
BG_RV_FIRST_TIMER = 20133,
BG_RV_WORLD_STATE_A = 0xe10,
BG_RV_WORLD_STATE_H = 0xe11,
BG_RV_WORLD_STATE = 0xe1a,
};
class BattleGroundRVScore : public BattleGroundScore class BattleGroundRVScore : public BattleGroundScore
{ {
public: public:
BattleGroundRVScore() {}; BattleGroundRVScore() {};
virtual ~BattleGroundRVScore() {}; virtual ~BattleGroundRVScore() {};
//TODO fix me
}; };
class BattleGroundRV : public BattleGround class BattleGroundRV : public BattleGround
@@ -41,10 +117,24 @@ class BattleGroundRV : public BattleGround
virtual void AddPlayer(Player *plr); virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors(); virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors(); virtual void StartingEventOpenDoors();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void RemovePlayer(Player *plr, uint64 guid); void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger); void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround(); bool SetupBattleGround();
void HandleKillPlayer(Player* player, Player *killer); void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
private:
uint32 Timer;
uint32 State;
protected:
uint32 getTimer() { return Timer; };
void setTimer(uint32 timer) { Timer = timer; };
uint32 getState() { return State; };
void setState(uint32 state) { State = state; };
}; };
#endif #endif
+10
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@@ -8580,6 +8580,16 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
break; break;
case 3703: // Shattrath City case 3703: // Shattrath City
break; break;
case 4406: // Ring of Valor
if (bg && bg->GetTypeID() == BATTLEGROUND_RV)
bg->FillInitialWorldStates(data);
else
{
data << uint32(0xe10) << uint32(0x0); // 7 gold
data << uint32(0xe11) << uint32(0x0); // 8 green
data << uint32(0xe1a) << uint32(0x0); // 9 show
}
break;
default: default:
data << uint32(0x914) << uint32(0x0); // 7 data << uint32(0x914) << uint32(0x0); // 7
data << uint32(0x913) << uint32(0x0); // 8 data << uint32(0x913) << uint32(0x0); // 8