Apply #413
Implementation of Ring of Valor (Orgrimmar Arena) Patch by Spp and Opterman --HG-- branch : trunk
This commit is contained in:
@@ -1554,8 +1554,8 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
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//for arenas there is random map used
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//for arenas there is random map used
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if (bg_template->isArena())
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if (bg_template->isArena())
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{
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{
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BattleGroundTypeId arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL};
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BattleGroundTypeId arenas[] = {BATTLEGROUND_RV, BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL};
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uint32 arena_num = urand(0,2);
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uint32 arena_num = urand(0,3);
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bgTypeId = arenas[arena_num];
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bgTypeId = arenas[arena_num];
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bg_template = GetBattleGroundTemplate(bgTypeId);
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bg_template = GetBattleGroundTemplate(bgTypeId);
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if (!bg_template)
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if (!bg_template)
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@@ -1929,6 +1929,8 @@ bool BattleGroundMgr::IsArenaType(BattleGroundTypeId bgTypeId)
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return ( bgTypeId == BATTLEGROUND_AA ||
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return ( bgTypeId == BATTLEGROUND_AA ||
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bgTypeId == BATTLEGROUND_BE ||
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bgTypeId == BATTLEGROUND_BE ||
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bgTypeId == BATTLEGROUND_NA ||
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bgTypeId == BATTLEGROUND_NA ||
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bgTypeId == BATTLEGROUND_DS ||
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bgTypeId == BATTLEGROUND_RV ||
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bgTypeId == BATTLEGROUND_RL );
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bgTypeId == BATTLEGROUND_RL );
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}
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}
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+155
-2
@@ -1,6 +1,8 @@
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/*
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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* the Free Software Foundation; either version 2 of the License, or
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@@ -18,11 +20,15 @@
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#include "BattleGround.h"
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#include "BattleGround.h"
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#include "BattleGroundRV.h"
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#include "BattleGroundRV.h"
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#include "ObjectAccessor.h"
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#include "Language.h"
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#include "Language.h"
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#include "Player.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "GameObject.h"
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BattleGroundRV::BattleGroundRV()
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BattleGroundRV::BattleGroundRV()
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{
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{
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m_BgObjects.resize(BG_RV_OBJECT_MAX);
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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@@ -43,6 +49,47 @@ BattleGroundRV::~BattleGroundRV()
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void BattleGroundRV::Update(uint32 diff)
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void BattleGroundRV::Update(uint32 diff)
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{
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{
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BattleGround::Update(diff);
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BattleGround::Update(diff);
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if (getTimer() < diff)
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{
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uint32 i;
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switch(getState())
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{
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case BG_RV_STATE_OPEN_FENCES:
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{
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setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
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setState(BG_RV_STATE_CLOSE_FIRE);
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break;
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}
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case BG_RV_STATE_CLOSE_FIRE:
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for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
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DoorClose(i);
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setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
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setState(BG_RV_STATE_OPEN_PILARS);
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break;
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case BG_RV_STATE_OPEN_PILARS:
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for(i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
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DoorOpen(i);
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setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
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setState(BG_RV_STATE_OPEN_FIRE);
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break;
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case BG_RV_STATE_OPEN_FIRE:
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for (i = BG_RV_OBJECT_FIRE_1; i <= BG_RV_OBJECT_FIREDOOR_2; ++i)
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DoorOpen(i);
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setTimer(BG_RV_FIRE_TO_PILAR_TIMER);
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setState(BG_RV_STATE_CLOSE_PILARS);
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break;
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case BG_RV_STATE_CLOSE_PILARS:
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uint32 i;
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for(i = BG_RV_OBJECT_PILAR_1; i <= BG_RV_OBJECT_PULLEY_2; ++i)
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DoorOpen(i);
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setTimer(BG_RV_PILAR_TO_FIRE_TIMER);
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setState(BG_RV_STATE_CLOSE_FIRE);
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break;
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}
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}
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else
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setTimer(getTimer() - diff);
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}
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}
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void BattleGroundRV::StartingEventCloseDoors()
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void BattleGroundRV::StartingEventCloseDoors()
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@@ -51,6 +98,18 @@ void BattleGroundRV::StartingEventCloseDoors()
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void BattleGroundRV::StartingEventOpenDoors()
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void BattleGroundRV::StartingEventOpenDoors()
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{
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{
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// Buff respawn
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SpawnBGObject(BG_RV_OBJECT_BUFF_1, 90);
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SpawnBGObject(BG_RV_OBJECT_BUFF_2, 90);
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// Open fences
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DoorOpen(BG_RV_OBJECT_FENCE_1);
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DoorOpen(BG_RV_OBJECT_FENCE_2);
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// Elevators
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DoorOpen(BG_RV_OBJECT_ELEVATOR_1);
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DoorOpen(BG_RV_OBJECT_ELEVATOR_2);
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setState(BG_RV_STATE_OPEN_FENCES);
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setTimer(BG_RV_FIRST_TIMER);
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}
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}
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void BattleGroundRV::AddPlayer(Player *plr)
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void BattleGroundRV::AddPlayer(Player *plr)
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@@ -60,22 +119,116 @@ void BattleGroundRV::AddPlayer(Player *plr)
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BattleGroundRVScore* sc = new BattleGroundRVScore;
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BattleGroundRVScore* sc = new BattleGroundRVScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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m_PlayerScores[plr->GetGUID()] = sc;
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UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
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}
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}
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void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
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void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
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{
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{
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
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CheckArenaWinConditions();
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}
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}
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void BattleGroundRV::HandleKillPlayer(Player *player, Player *killer)
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void BattleGroundRV::HandleKillPlayer(Player *player, Player *killer)
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{
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{
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BattleGround::HandleKillPlayer(player, killer);
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
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sLog.outError("BattleGroundRV: Killer player not found");
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return;
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}
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}
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void BattleGroundRV::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
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BattleGround::HandleKillPlayer(player, killer);
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UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE));
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UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE));
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CheckArenaWinConditions();
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}
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bool BattleGroundRV::HandlePlayerUnderMap(Player *player)
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{
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{
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player->TeleportTo(GetMapId(), 763.5, -284, 28.276, 2.422, false);
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return true;
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}
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void BattleGroundRV::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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switch(Trigger)
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{
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case 5224:
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case 5226:
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break;
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default:
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sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
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Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
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break;
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}
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}
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void BattleGroundRV::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(BG_RV_WORLD_STATE_A) << uint32(GetAlivePlayersCountByTeam(ALLIANCE));
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data << uint32(BG_RV_WORLD_STATE_H) << uint32(GetAlivePlayersCountByTeam(HORDE));
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data << uint32(BG_RV_WORLD_STATE) << uint32(1);
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}
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void BattleGroundRV::Reset()
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{
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//call parent's class reset
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BattleGround::Reset();
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}
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}
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bool BattleGroundRV::SetupBattleGround()
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bool BattleGroundRV::SetupBattleGround()
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{
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{
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// Fence
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if ( !AddObject(BG_RV_OBJECT_FENCE_1, BG_RV_OBJECT_TYPE_FENCE_1, 763.432373, -274.058197, 28.276695, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FENCE_2, BG_RV_OBJECT_TYPE_FENCE_2, 763.432373, -294.419464, 28.276684, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// elevators
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|| !AddObject(BG_RV_OBJECT_ELEVATOR_1, BG_RV_OBJECT_TYPE_ELEVATOR_1, 763.536377, -294.535767, 0.505383, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_ELEVATOR_2, BG_RV_OBJECT_TYPE_ELEVATOR_2, 763.506348, -273.873352, 0.505383, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// buffs
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|| !AddObject(BG_RV_OBJECT_BUFF_1, BG_RV_OBJECT_TYPE_BUFF_1, 735.551819, -284.794678, 28.276682, 0.034906, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_BUFF_2, BG_RV_OBJECT_TYPE_BUFF_2, 791.224487, -284.794464, 28.276682, 2.600535, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// fire
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|| !AddObject(BG_RV_OBJECT_FIRE_1, BG_RV_OBJECT_TYPE_FIRE_1, 743.543457, -283.799469, 28.286655, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIRE_2, BG_RV_OBJECT_TYPE_FIRE_2, 782.971802, -283.799469, 28.286655, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIREDOOR_1, BG_RV_OBJECT_TYPE_FIREDOOR_1, 743.711060, -284.099609, 27.542587, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_FIREDOOR_2, BG_RV_OBJECT_TYPE_FIREDOOR_2, 783.221252, -284.133362, 27.535686, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Gear
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|| !AddObject(BG_RV_OBJECT_GEAR_1, BG_RV_OBJECT_TYPE_GEAR_1, 763.664551, -261.872986, 26.686588, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_GEAR_2, BG_RV_OBJECT_TYPE_GEAR_2, 763.578979, -306.146149, 26.665222, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Pulley
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|| !AddObject(BG_RV_OBJECT_PULLEY_1, BG_RV_OBJECT_TYPE_PULLEY_1, 700.722290, -283.990662, 39.517582, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PULLEY_2, BG_RV_OBJECT_TYPE_PULLEY_2, 826.303833, -283.996429, 39.517582, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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// Pilars
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|| !AddObject(BG_RV_OBJECT_PILAR_1, BG_RV_OBJECT_TYPE_PILAR_1, 763.632385, -306.162384, 25.909504, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_2, BG_RV_OBJECT_TYPE_PILAR_2, 723.644287, -284.493256, 24.648525, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_3, BG_RV_OBJECT_TYPE_PILAR_3, 763.611145, -261.856750, 25.909504, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_4, BG_RV_OBJECT_TYPE_PILAR_4, 802.211609, -284.493256, 24.648525, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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/*
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// Pilars Collision - Fixme: Use the collision pilars - should make u break LoS
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|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_1, BG_RV_OBJECT_TYPE_PILAR_COLLISION_1, 763.632385, -306.162384, 30.639660, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_2, BG_RV_OBJECT_TYPE_PILAR_COLLISION_2, 723.644287, -284.493256, 32.382710, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_3, BG_RV_OBJECT_TYPE_PILAR_COLLISION_3, 763.611145, -261.856750, 30.639660, 0.000000, 0, 0, 0, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_RV_OBJECT_PILAR_COLLISION_4, BG_RV_OBJECT_TYPE_PILAR_COLLISION_4, 802.211609, -284.493256, 32.382710, 3.141593, 0, 0, 0, RESPAWN_IMMEDIATELY)
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*/
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)
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{
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sLog.outErrorDb("BatteGroundRV: Failed to spawn some object!");
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return false;
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}
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return true;
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return true;
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}
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}
|
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|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
/*
|
/*
|
||||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||||
*
|
*
|
||||||
|
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
|
||||||
|
*
|
||||||
* This program is free software; you can redistribute it and/or modify
|
* This program is free software; you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation; either version 2 of the License, or
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
@@ -20,12 +22,86 @@
|
|||||||
|
|
||||||
class BattleGround;
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class BattleGround;
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enum BattleGroundRVObjectTypes
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{
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BG_RV_OBJECT_BUFF_1,
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BG_RV_OBJECT_BUFF_2,
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BG_RV_OBJECT_FIRE_1,
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BG_RV_OBJECT_FIRE_2,
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BG_RV_OBJECT_FIREDOOR_1,
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BG_RV_OBJECT_FIREDOOR_2,
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|
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BG_RV_OBJECT_PILAR_1,
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BG_RV_OBJECT_PILAR_3,
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BG_RV_OBJECT_GEAR_1,
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BG_RV_OBJECT_GEAR_2,
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|
|
||||||
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BG_RV_OBJECT_PILAR_2,
|
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BG_RV_OBJECT_PILAR_4,
|
||||||
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BG_RV_OBJECT_PULLEY_1,
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BG_RV_OBJECT_PULLEY_2,
|
||||||
|
/*
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BG_RV_OBJECT_PILAR_COLLISION_1,
|
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BG_RV_OBJECT_PILAR_COLLISION_2,
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BG_RV_OBJECT_PILAR_COLLISION_3,
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BG_RV_OBJECT_PILAR_COLLISION_4,
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|
*/
|
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BG_RV_OBJECT_ELEVATOR_1,
|
||||||
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BG_RV_OBJECT_ELEVATOR_2,
|
||||||
|
BG_RV_OBJECT_FENCE_1,
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||||||
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BG_RV_OBJECT_FENCE_2,
|
||||||
|
BG_RV_OBJECT_MAX,
|
||||||
|
};
|
||||||
|
|
||||||
|
enum BattleGroundRVObjects
|
||||||
|
{
|
||||||
|
BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
|
||||||
|
BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
|
||||||
|
BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
|
||||||
|
BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
|
||||||
|
|
||||||
|
BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
|
||||||
|
BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
|
||||||
|
BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
|
||||||
|
BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
|
||||||
|
BG_RV_OBJECT_TYPE_FENCE_1 = 192391,
|
||||||
|
BG_RV_OBJECT_TYPE_FENCE_2 = 192392,
|
||||||
|
BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
|
||||||
|
BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
|
||||||
|
BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
|
||||||
|
BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
|
||||||
|
/*
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_COLLISION_1 = 194580, // axe
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_COLLISION_2 = 194579, // arena
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_COLLISION_3 = 194581, // lightning
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_COLLISION_4 = 194578, // ivory
|
||||||
|
*/
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
|
||||||
|
BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
|
||||||
|
};
|
||||||
|
|
||||||
|
enum BattleGroundRVData
|
||||||
|
{
|
||||||
|
BG_RV_STATE_OPEN_FENCES,
|
||||||
|
BG_RV_STATE_OPEN_PILARS,
|
||||||
|
BG_RV_STATE_CLOSE_PILARS,
|
||||||
|
BG_RV_STATE_OPEN_FIRE,
|
||||||
|
BG_RV_STATE_CLOSE_FIRE,
|
||||||
|
BG_RV_FIRE_TO_PILAR_TIMER = 20000,
|
||||||
|
BG_RV_PILAR_TO_FIRE_TIMER = 5000,
|
||||||
|
BG_RV_FIRST_TIMER = 20133,
|
||||||
|
BG_RV_WORLD_STATE_A = 0xe10,
|
||||||
|
BG_RV_WORLD_STATE_H = 0xe11,
|
||||||
|
BG_RV_WORLD_STATE = 0xe1a,
|
||||||
|
};
|
||||||
|
|
||||||
class BattleGroundRVScore : public BattleGroundScore
|
class BattleGroundRVScore : public BattleGroundScore
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BattleGroundRVScore() {};
|
BattleGroundRVScore() {};
|
||||||
virtual ~BattleGroundRVScore() {};
|
virtual ~BattleGroundRVScore() {};
|
||||||
//TODO fix me
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class BattleGroundRV : public BattleGround
|
class BattleGroundRV : public BattleGround
|
||||||
@@ -41,10 +117,24 @@ class BattleGroundRV : public BattleGround
|
|||||||
virtual void AddPlayer(Player *plr);
|
virtual void AddPlayer(Player *plr);
|
||||||
virtual void StartingEventCloseDoors();
|
virtual void StartingEventCloseDoors();
|
||||||
virtual void StartingEventOpenDoors();
|
virtual void StartingEventOpenDoors();
|
||||||
|
virtual void Reset();
|
||||||
|
virtual void FillInitialWorldStates(WorldPacket &d);
|
||||||
|
|
||||||
void RemovePlayer(Player *plr, uint64 guid);
|
void RemovePlayer(Player *plr, uint64 guid);
|
||||||
void HandleAreaTrigger(Player *Source, uint32 Trigger);
|
void HandleAreaTrigger(Player *Source, uint32 Trigger);
|
||||||
bool SetupBattleGround();
|
bool SetupBattleGround();
|
||||||
void HandleKillPlayer(Player* player, Player *killer);
|
void HandleKillPlayer(Player* player, Player *killer);
|
||||||
|
bool HandlePlayerUnderMap(Player * plr);
|
||||||
|
|
||||||
|
private:
|
||||||
|
uint32 Timer;
|
||||||
|
uint32 State;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
uint32 getTimer() { return Timer; };
|
||||||
|
void setTimer(uint32 timer) { Timer = timer; };
|
||||||
|
|
||||||
|
uint32 getState() { return State; };
|
||||||
|
void setState(uint32 state) { State = state; };
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -8580,6 +8580,16 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
|
|||||||
break;
|
break;
|
||||||
case 3703: // Shattrath City
|
case 3703: // Shattrath City
|
||||||
break;
|
break;
|
||||||
|
case 4406: // Ring of Valor
|
||||||
|
if (bg && bg->GetTypeID() == BATTLEGROUND_RV)
|
||||||
|
bg->FillInitialWorldStates(data);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data << uint32(0xe10) << uint32(0x0); // 7 gold
|
||||||
|
data << uint32(0xe11) << uint32(0x0); // 8 green
|
||||||
|
data << uint32(0xe1a) << uint32(0x0); // 9 show
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
data << uint32(0x914) << uint32(0x0); // 7
|
data << uint32(0x914) << uint32(0x0); // 7
|
||||||
data << uint32(0x913) << uint32(0x0); // 8
|
data << uint32(0x913) << uint32(0x0); // 8
|
||||||
|
|||||||
Reference in New Issue
Block a user